Arabian

Sun's Arabian brought a storybook to life as it told the tale of a young prince's quest to rescue his beloved princess from the clutches of the evil Grand Vizier Not Appearing In This Game. Accompanied by classic Arabian tunes like the 1812 Overture and the can-can, players assume the role of the heroic prince and fight their way through 1,001 Arabian pixels.

Gameplay: The princess is imprisoned in a castle, and to get there, the prince (a.k.a. "you") will have to work his way across the sea, through a spooky cave, over the castle walls, and into the castle's highest tower. There are several brass jugs scattered across each level, and to move on to a new page in the book, you need to grab them all. Each jug has a different letter on it, and if you collect them in order to spell A-R-A-B-I-A-N, you'll earn a 4,000-point bonus.

Your enemies are deadly rocs, weird little blobby things called Oscars, and invincible snowball-throwing genies. You can avoid them by crawling, jumping, and running around each level, or you can whale on the rocs and Oscars with your mighty Arabian Kick. Move quickly, though, because if you take too long, the rocs and Oscars will join up Voltron-style to create Super Rocs and Super Oscars.

Could be mistaken for: Kangaroo, Tutankham, Aladdin

Kids today might not like it because: The "epic" saga of the prince's quest is a whole four pages long. Is this a book, or a Jack Chick tract?

Kids today might like it because: They can pick up the jugs out of order and spell "Ana Bra I." Huh huh huh. You used jugs to spell "bra," dude!

Enduring contribution to gaming history: Three words: Prince. Of. Persia.

 

Wil Wheaton wasted his three wishes on new hats.

More Games of Our Lives