It all started with Crossbow, a moderately fun game where you had to shepherd a group of peasants safely through traditional medieval areas, like a castle, a volcano, and the desert. Then they gave us Cheyenne, which was essentially Crossbow, but set in the Old West, and 10 times as hard. The third time was the charm for Exidy; Chiller took the best aspects of its predecessors, and brought in a gore factor that would make George A. Romero proud.
Gameplay: There are four levels: a torture chamber, a rack room (which is really just another torture chamber, but it has an actual river of blood in it), a spooky haunted hallway, and a graveyard. You clear each level by shooting enough ghosts, body parts, rats, and ghouls to clear your Monster Meter before time runs out.
In each level, there are eight special targets. Some are obvious, and others are devilishly sneaky. (Don't worry. A ghostly hand will occasionally point at the more obscure targets.) If you hit all of them, you'll get to play a bonus round where you shoot reels on a slot machine to win points or a free game. If you clear all the special targets in all four levels, you'll get to take a shot at the ultra bonus level where you'll have to shoot flying skulls as they pass by, skeet-shooting style.
Could be mistaken for: Crossbow, House Of The Dead, Return Of The Living Dead Part II.
Kids today may not like it because: The light gun was often calibrated more poorly than the average rifle in a traveling carnival's shooting gallery.
Kids today may might like it because: In the graveyard level, you can totally shoot that one girl's bra off and see her boobs! Yeah! boobs! Cool!
Enduring contribution to gaming history: When you walk into an arcade today, and see the wall of Area 51s and House Of The Deads, remember that it all began with Chiller.
When Wil Wheaton asks you if you're a god, you say yes!