The A.V. Club at Blizzcon: Zerg, worgen, and Felicia Day’s drapes
The World Of Warcraft class panel at Blizzcon 2009 hadn’t even started yet, and lead systems designer Greg Street was already looking surly. He explained to the thousands of fans gathered in Anaheim Convention Center’s main-stage room that they might know him better by his forum handle, Ghostcrawler, or maybe just as “That asshole who nerfed your class.”
That’s the kind of humor you have to develop when the Q&A session for your panel is just a line of people asking about how you’re going to fix their specific problems. While Street’s answers couldn’t make everyone happy, the general atmosphere at Blizzcon was close to giddy.
Blizzcon is a sort of Mecca for gamers, an annual event run by the company behind World Of Warcraft—the world’s dominant MMORPG, boasting more than 10 million subscribers—plus the genre-defining real-time strategy games Starcraft and Warcraft, and the iconic action RPG Diablo. Over this past weekend, the Anaheim Convention Center was packed with fans dressed up like their favorite characters and monsters, waiting in line to get temporary tattoos showing their love of Starcraft II and gawking at enormous posters and statues with images from the games, including the demonic Illidan Stormrage and an orc riding an armored wolf.
But the main draw for Blizzcon, which sold 20,000 tickets this year in less than one minute, is always the chance to get the latest information on Blizzard releases. Details were flowing nearly nonstop during panels at the two-day convention, where designers presented slides with new facts and art and played cinematics and gameplay videos to demonstrate what’s to come.
The biggest announcement was Cataclysm, which will be the third expansion for World Of Warcraft, and likely its most ambitious. Along with introducing two new playable races—goblins for Horde and the werewolf-like worgen for Alliance—and raising the level cap from 80 to 85, Cataclysm will update all the game’s old zones with new terrain and quests, bring back some fan-favorite bosses like the dragon Onyxia and the fire elemental Ragnaros, and change how guilds, gear, and talent points operate.
Cataclysm won’t introduce any new talents for characters, but the designers do plan on streamlining the existing ones. Talents that provide flat increases to a character’s ability to dish out damage, take hits, or heal will be removed, and players will get those abilities automatically depending on their specialization, leaving them free to pick more flavorful talents that the designers are working on. Gear will also be streamlined, removing many stats and rolling their functions into other abilities. The goal is to make it easier to understand what equipment does, and also increase the health of all characters to keep some classes from getting consistently one-shot killed in player vs. player combat. Watching the word go through the crowd was hilarious, as people gasped to hear that their attack power and defense stats were going away, only to be told “Don’t panic,” before the designers launched into an explanation.
Guilds are getting a huge overhaul, giving new incentives for players to group together and stay together. Guilds will receive experience points much like individual characters, though it hasn’t been decided how, and as they level up, they’ll be rewarded with their own sets of talent points. These can be used to buy talents like the ability to instantly resurrect everyone who died during a failed raid attempt, along with gear and items that can only be used by guild members, and will return to the guild if a player decides to leave. This received wild praise from the audience, as people grabbing gear and bailing on the groups that helped them is one of the most persistent causes of conflict in WOW.

The announcements surrounding Starcraft II were just as big. The new Battlenet system will create a universal friends list so players can chat with their buddies playing WOW while working on defending their bases. Fans who like mapmaking will have access to the system that the developers used to create the game, making for nearly unlimited customization possibilities. Designers showed off how Starcraft can be transformed into a side-scrolling shoot ’em up, and revealed a custom monster that could grab enemies with tentacles, permanently alter the terrain, and explode when killed. Tricia Helfer, who played the Cylon Six on Battlestar Galactica, showed up at the end of one panel to announce that she will voice Kerrigan, the Zerg Queen of Blades, and the series’ most notorious villain.
The cast of The Guild, an online television show starring Felicia Day as an obsessive player of a WOW-style game, signed autographs throughout the con and hosted a Q&A panel where they premièred their new music video, “Do You Wanna Date My Avatar.”
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