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  • Interview: Simon Flesser

    The Gameological Society Year Walk creator Simon Flesser on blurring the line between game and reality

    In this creepy iPhone game, it can be awfully hard to tell.

    May 6, 2013 | 11:59pm -

  • NOT OPTIONAL A book by a Wonder Showzen guy, a mind-bending video game, and more essential entertainments

    Some entertainment is optional. These aren’t.

    May 3, 2013 | 10:00am -

  • Review: Starseed Pilgrim

    The Gameological Society Starseed Pilgrim is like FarmVille but with epiphanies instead of potatoes

    A strange game that's exciting because it's boring.

    April 22, 2013 | 11:59pm -

  • NOT OPTIONAL A baseball book, a soft drink, DMX in trouble, and a killer iPad app

    Some entertainment is optional. These aren’t.

    April 19, 2013 | 11:00am -

  • The Digest: Anodyne

    The Gameological Society Anodyne is a winningly weird riff on the Zelda template

    A game with a knack for catching players on the wrong foot.

    April 17, 2013 | 11:59pm -

  • The Digest: Mass Effect 3: Citadel

    The Gameological Society Mass Effect 3 gets yet another ending—the best one of all

    BioWare pulls another coda out of its hat.

    April 16, 2013 | 11:59pm -

  • The Digest: BioShock Infinite

    The Gameological Society Is BioShock Infinite a moving personal story or an empty political statement?

    Or both? Kotaku's Evan Narcisse joins us to debate.

    April 15, 2013 | 11:59pm -

  • Interview: Daedalic Entertainment designers

    The Gameological Society Two game designers on the challenge of translating a German limerick

    Does German humor translate? With a little work.

    April 1, 2013 | 11:59pm -

  • NOT OPTIONAL A lunatic drummer, Steve Coogan, and 3 more pop-culture musts

    Some entertainment is optional. These aren’t.

    March 29, 2013 | 12:00pm -

  • Review: BioShock Infinite

    The Gameological Society BioShock Infinite’s greatness is held back by its love of BioShock

    Sometimes an artist’s masterpiece is also a trap.

    March 25, 2013 | 11:59pm -

  • The Digest: Year Walk

    The Gameological Society Year Walk is a haunting stroll through the Swedish woods

    Do you want to see your future? Even if there's a creepy ghost horse living there?

    March 19, 2013 | 11:59pm -

  • The Digest: Bit.Trip Runner 2

    The Gameological Society Bit.Trip Runner 2 is a duet between player and game 

    Oh, the things you can do when a game takes care of the running for you.

    March 18, 2013 | 11:59pm -

  • The Digest: Metal Gear Rising: Revengeance

    The Gameological Society We have no idea what the latest Metal Gear game is about

    It might be about robot dogs. Yeah, we're going to go with that.

    March 17, 2013 | 11:59pm -

  • NOT OPTIONAL The greatest stand-up set Louis C.K. ever saw, plus 4 more essential entertainments

    Some entertainment is optional. These aren’t.

    March 8, 2013 | 12:00pm -

  • Review: Tomb Raider

    The Gameological Society The new Lara Croft is great—the new Tomb Raider isn’t

    A smart reinvention of an iconic character is saddled with generic game design.

    March 4, 2013 | 11:59pm -

  • Take Two: Temptation

    The Gameological Society The New Sale Of The Century shows how not to remake a classic game show

    A new series on game show remakes kicks off with a look at a 2007 clunker.

    February 26, 2013 | 11:59pm -

  • Gameological At Large: PS4 Unveiling

    The Gameological Society Sony’s PlayStation 4 “unveiling” is an evening of cognitive dissonance

    According to Sony, all the industry needs is more. Of everything.

    February 21, 2013 | 12:00am -

  • AVQ&A Regrettably unattainable art

    In an age of near-infinite pop-culture accessibility, we look at those rare items we still can’t acquire.

    February 15, 2013 | 12:00am -

  • The Digest: DmC: Devil May Cry

    The Gameological Society We drink in DmC: Devil May Cry’s virility—literally 

    It's a beverage, you see.

    February 14, 2013 | 10:00am -

  • The Digest: The Cave

    The Gameological Society The Cave can be a drag—we tell you how to make it more fun

    John Teti and Drew Toal try to squeeze some juice out of a hit-or-miss game.

    February 13, 2013 | 10:00am -

  • The Digest: Ni No Kuni

    The Gameological Society Is lousy pacing the downfall of Ni No Kuni?

    John Teti and Steve Heisler debate a Japanese role-playing game that starts slow but looks great.

    February 12, 2013 | 10:00am -

  • TV Club : Other Shows The Job

    A job-interview format serves as a platform for failed corporate myth-building.

    February 8, 2013 | 4:00pm -

  • What Are You Playing This Weekend?: Max Sebela, gaming evangelist

    The Gameological Society Tumblr’s games maven takes the Risk: Legacy plunge this weekend—what are your gaming plans?

    Aside from the Super Bowl/Puppy Bowl festivities, that is.

    January 31, 2013 | 11:59pm -

  • For Our Consideration: Dead Island: Riptide

    The Gameological Society A game studio’s awful rotting-bikini-torso sculpture serves as accidental shock art

    A promotion for Dead Island: Riptide is a perfectly realized vision of game-industry ugliness.

    January 15, 2013 | 11:59pm -

  • Special Topics In Gameology: Star Trek TNG

    The Gameological Society How Star Trek: The Next Generation’s frisbee-tuba orgasmo-tron exposes our fear of addiction

    Our series on game addiction in TV shows continues with a look at a strange episode of Trek.

    January 8, 2013 | 11:59pm -

  • The Best Of Gameological 2012

    The Gameological Society Late to the Gameological party? Catch up with The Best Of Gameological 2012

    All our best stuff. Or at least some of the best. Don’t make us choose!

    January 2, 2013 | 11:59pm -

  • Best of Beyond the top 30: Our favorite episodes of shows that didn’t make the cut, part two

    Everything from series finales of long-running cult hits to aging sitcoms to news coverage makes our supplemental list.

    December 28, 2012 | 12:00pm -

  • Play The Year: Super Debate 20XX

    The Gameological Society Play a high-stakes presidential game of rock-paper-scissors in Super Debate 20XX 

    It’s rhetorical roshambo for the highest office in the land. An original game created for Gameological's Play The Year retrospective. 

    December 21, 2012 | 12:00pm -

  • Play The Year: Pareffa The Ref

    The Gameological Society Save a hapless replacement referee from himself in Pareffa The Ref

    You’re here on official business. That’s the problem. An original game created for Gameological's Play The Year retrospective.

    December 21, 2012 | 12:00am -

  • Play The Year: Agent 47%

    The Gameological Society Play as the stealthy “47 percent” waiter in Special Agent 47%

    Step into the shoes of the 2012 election’s most powerful secret agent.

    December 20, 2012 | 12:00pm -

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