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  • Finally, your vision for "Revenge Of The Trade Embargoes" can come to life

    Newswire Gameological turned the last 12 months into a bunch of goofy browser games

    Build your own Star Wars sequel, or argue with Mitt Romney about rocks

    December 20, 2012 | 12:00pm -

  • Play The Year: Star Wars

    The Gameological Society Simulate your own Star Wars sequel as our playable 2012 retrospective kicks off

    With Miranda July directing and Jeff Goldblum starring, you can finally have Star Wars done right.

    December 20, 2012 | 12:00am -

  • The 'Gestys 2012: Game Of The Year

    The Gameological Society Gameological’s Digest names the game of the year—sort of

    There may have been some voting irregularities. 

    December 19, 2012 | 2:12am -

  • The Gestys, Day Two

    The Gameological Society The 2012 ’Gesty Awards continue, now with more terrible sports jackets

    There are games we wish would never end. And there are other kinds of games. We hand out awards to both in this episode. 

    December 17, 2012 | 11:59pm -

  • Review: Wii U

    The Gameological Society The Wii U is a nifty gizmo without a clear direction

    Nintendo's new system doesn't have the "big idea" that the Wii had—instead, it has a bunch of medium-sized ideas.

    November 18, 2012 | 11:59pm -

  • Special Topics In Gameology: Games Go To Hollywood - Mr. Belvedere

    The Gameological Society Why TV hates games and Mr. Belvedere, pinball player, was doomed to lose

    Is Lynn Aloysius Belvedere not a man? Not if he wants to play pinball, he isn't.

    November 14, 2012 | 11:59pm -

  • The Digest: The Unfinished Swan

    The Gameological Society Is The Unfinished Swan too twee for its own good, or just plain good?

    On The Digest, two critics talk about the significance of playing as a child in this paint-spattered PS3 game.

    November 13, 2012 | 11:59pm -

  • The Digest: Forza Horizon

    The Gameological Society Dissecting the Rocky Mountain highs and fratboy lows of Forza Horizon’s racing festival

    Kotaku’s Evan Narcisse joins us to dig into a fun, accessible, open-world racing game.

    November 12, 2012 | 11:59pm -

  • The Digest: Assassin's Creed III

    The Gameological Society Two critics duke it out over Assassin’s Creed III

    On the first installment of this month's Digest, a Revolutionary War game has two critics divided.

    November 11, 2012 | 11:59pm -

  • Gameological Crossword Contest

    The Gameological Society Our videogame-themed crossword offers a chance at fame and mild fortune

    Complete the puzzle and then answer a simple question to win not-so-lavish prizes.

    November 7, 2012 | 11:59pm -

  • Interview: Dan Sochan, Sleeping Dogs producer

    The Gameological Society A Sleeping Dogs producer talks about building a realistic, playable Hong Kong

    Dan Sochan says that creating an open world is about more than allowing people to wreak havoc.

    November 5, 2012 | 11:59pm -

  • Review: Assassin's Creed III

    The Gameological Society Dull and incoherent, Assassin’s Creed III tries to justify its own existence

    The fifth major Assassin's Creed game shows what happens when a game can't justify its own existence.

    October 31, 2012 | 11:59pm -

  • Hunker down: Five games to play while waiting out a hurricane

    The Gameological Society Hunker down: Five games to play while waiting out a hurricane

    Gameological is waiting out the storm. But that doesn't mean we have to stop playing.

    October 29, 2012 | 11:59pm -

  • The Seeds: Dragon Warrior

    The Gameological Society The beautiful grind of Dragon Warrior

    On the final installment of The Seeds: Dragon Warrior brought pen-and-paper “leveling” to video games.

    October 21, 2012 | 11:59pm -

  • TV Club : Project Runway “Finale, Part II”

    Project Runway finales aren't about designers anymore. They're about Project Runway.

    October 19, 2012 | 3:00am -

  • The Seeds: GoldenEye 007

    The Gameological Society The tense camaraderie of GoldenEye 007

    The Seeds continues as critics and comics look back at a Nintendo 64 game that was far better than it should have been.

    October 15, 2012 | 11:59pm -

  • TV Club : Project Runway “Finale, Part I”

    Another season of Runway shrugs its way toward the finish line.

    October 12, 2012 | 2:15am -

  • The Seeds: Metroid

    The Gameological Society The inner and outer space of Metroid 

    The Seeds continues as critics and comics reflect on the seminal ideas in this creepy NES classic. 

    October 10, 2012 | 11:59pm -

  • The Seeds: Grand Theft Auto III

    The Gameological Society Critics and comics on Grand Theft Auto III

    In each episode of The Seeds, stand-up comedians and Gameological comics remember classic video games. First up: The brazen, hilarious <i>Grand Theft Auto III</i>, a game that gave players an intoxicating freedom. 

    October 7, 2012 | 11:59pm -

  • Inventory Familiar faces in unfamiliar places: 17 TV cast reunions on other shows

    Another list from The A.V. Club.

    October 3, 2012 | 12:00am -

  • TV Club : Project Runway “It’s Fashion Baby”

    Baby mania gives the designers a taste of family values, Project Runway style.

    September 28, 2012 | 2:25am -

  • TV Club : Project Runway “I Get A Kick Out Of Fashion”

    It’s that rare episode of Runway in which “costume-y” is a compliment.

    September 21, 2012 | 2:00am -

  • Best Treasure Ever: The Final

    The Gameological Society It’s Skyrim vs. Fallout 3 in the final vote of the Best Treasure Ever tournament 

    What's your pick—Wabbajack or Luck Bobblehead?

    September 20, 2012 | 11:59pm -

  • Gameological Old-Time Treasure Appraise Show: Warp Whistle

    The Gameological Society Video game treasures get the Antiques Roadshow treatment, with added derangement

    Arthur M. Gameological himself appraises a warp whistle from Super Mario Bros. 3

    September 16, 2012 | 11:59pm -

  • TV Club : Project Runway “It’s All About Me”

    The designers use themselves to inspire themselves.

    September 14, 2012 | 3:10am -

  • The Digest: Deadlight

    The Gameological Society Deadlight is a low point in the Summer Of Arcade 2012

    John Teti and Drew Toal break down a zombie game that has the outer luster of past gems but none of the heart.

    September 11, 2012 | 11:59pm -

  • Best Treasure Ever: Voting day one

    The Gameological Society Voting is open in the Best Treasure Ever tournament

    The readers have a chance to cook up an upset special as the low seeds in our bracket go up against the favorites.

    September 10, 2012 | 11:59pm -

  • The Digest: Darksiders II

    The Gameological Society Darksiders II is Zelda done to Death

    Drew Toal and John Teti discuss their Zelda fatigue over taro-flavored bubble tea.

    September 10, 2012 | 11:59pm -

  • The Digest: Sleeping Dogs

    The Gameological Society Sleeping Dogs makes us look like huge hypocrites

    In this month's edition of The Digest, Drew Toal joins John to discuss the Hong Kong mob game that surprised a lot of critics.

    September 9, 2012 | 11:59pm -

  • Best Treasure Ever tournament

    The Gameological Society Help us complete our bracket of the best videogame treasures ever

    We're having a tournament to determine the greatest treasures in gaming history, and readers will choose the final four contenders in the field.

    September 9, 2012 | 11:59pm -

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