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By Wil Wheaton
May 24th, 2006

Take the largest video arcade you remember from your childhood. Now quadruple its size, put it in the middle of Shibuya Crossing, dim the lights, and crank the volume to 11. Toss in a bunch of celebrities, charge $300 for a stale slice of pizza and a soda, crank the volume up to 11 one more time, and you've got E3: the Electronic Entertainment Expo.

E3 started during the halcyon '90s, when Pets.com ruled the world. Now every May, gaming giants like Nintendo, Microsoft, Sony, and Sega gather at the Los Angeles Convention Center to present their newest hardware and software releases to a very select audience: about 30 percent entertainment media, 5 percent distributors, and 65 percent people who have managed to scam press passes so they can spend a day playing video games and checking out booth babes (who this year are required to wear nothing more revealing than miniskirts—the trade-show equivalent of burkas).

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This year, I fell into the 30 percent of entertainment-media attendees, as my A.V. Club credentials would have attested, if only I'd remembered to pick them up. Luckily for me, I walked into E3 as a guest of my friend David Lawrence, who was broadcasting a radio show from the GameSpy booth just outside the main convention floor. When my hour on his show was over, I looked around the table, picked up the nearest unguarded badge, and joined the 65-percent majority. I couldn't let a little formality like proper credentials keep me out of the convention, because I was on a mission—to rock out with Guitar Hero II.

For the 11 readers who aren't familiar with Guitar Hero… In 2005, Harmonix and RedOctane developed a game that lets domesticated suburbanites like myself pick up a plastic replica Gibson guitar, crank our televisions as loud as our wives will let us, and play along with guitar-heavy songs, from rock classics like "Ziggy Stardust" to heavy-metal monsters like "Bark At The Moon." It's quite possibly the most fun I've ever had playing a video game, and as a child of the '80s who has owned every console since the Atari 2600, that's saying something.

The Guitar Hero craze has hit 33-year-olds like me with the same fervor and intensity of the Pokémon craze hitting our children five years ago. When it was announced that Guitar Hero II would let living-room rockers like us not only play new songs, but play rhythm and bass guitar as well, I began counting the days until it shipped in November. And when I learned that RedOctane would have seven Guitar Hero II songs ready to play at E3 2006, I convinced my editors at The A.V. Club to let me write a report from the show floor. Hah. Suckers.

There were some legitimate stories to track down this year: Sony was showing their PlayStation 3 console (though when they announced it would cost $600, interest rapidly declined), the first round of highly anticipated Xbox 360 games was set to debut, and Nintendo would let anyone who waited in line play with its Wii. (This will be the only off-color Wii-related joke I make. I promise.) Before I could get my rock on, I felt a responsibility to cover at least one of those events, so I looked at a map and headed into the hall to check out the Sony booth.

Shortly after my badge had been scanned ("Welcome to E3, Mr. Fenn."), my cell phone rang. It was my friend and co-writer at the blogging.la site, Sean Bonner.

"Hey, are you at E3 yet?" he asked.

"Yeah, I'm heading toward the Sony booth."

"Dude, you need to come to the Activision booth right now. Tony Hawk is skating a half-pipe about 15 feet in front of me."

I looked at the Sony booth (more of a pavilion, really), then down at my notebook. It isn't the PS3, but it's still news, right?

"I'm on my way."

Ten minutes and several hundred excuse-me's later, I was standing with Sean and our friend Spencer while Tony Hawk—the undisputed king of vert skating—pulled 540 after 540 right in front of us.

An announcer was doing his best to work the crowd into a frenzy: "Do you want to see Tony Hawk pull a 720?!"

The spectators—mostly guys my age who grew up watching Tony Hawk and playing the Tony Hawk's Pro Skater games—woke from their awestruck reverence and cheered.

Hawk dropped into the pipe, shot across, and launched off the opposite lip three times, gaining height with each transfer. Finally, at almost 12 feet above the lip of the pipe, he kicked out, grabbed his board, and began to spin: 180, 360, 540!

Here it comes, the 720! Oh no, he bailed.

"I think you needed to go up-up-down-circle, Tony," the announcer said. We all laughed, because it was true.

Hawk climbed back up onto the half-pipe and announced that he was going to try again. This time, he nailed the 720, and immediately pulled two back-to-back 360s. The crowd exploded, and the demo ended with a plea for us all to walk into the Activision booth and check out his most recent game—we are, theoretically at least, here to find out all about the latest and greatest games. Unfortunately for Activision, moments after the skate demo ended, a squad of dancers in relatively sexy midriff-revealing tops stormed the stage at an adjacent booth, and the ADD-stricken mob quickly turned its attention to them.

"Have you guys seen anything else in this hall that's worth checking out before I go find Guitar Hero II?" I asked.

"How do you feel about zombies?" Sean said.

"The walking dead, or the infected computers taken over by spammers?"

"The walking dead."

"I'm a big fan."

"Then you need to see Dead Rising in the Microsoft booth," Spencer said.

"Yeah, it's pretty much running around a shopping mall wasting zombies," Sean said.

"Let's roll," I said.

We slowly navigated our way through the crowd, past two-story-tall booths featuring the latest MMORPG or FPS, many of them derivatives of World Of Warcraft or Halo, all of them featuring lines 50 to 60 people deep, waiting to get a look inside at the next big thing. After a quick stop at the THQ booth so I could look at Destroy All Humans 2, we wound up in the Microsoft booth (or, again, pavilion). I immediately noticed that, even though Microsoft is trying to be a gaming company and speak the language of the damn kids today, the unmistakable stuffiness of the world's largest software company was everywhere. Though there were countless Xbox 360s, and floor-to-ceiling banners with graphics carefully designed to appeal to the 14-to-24 demographic without alienating the 18-to-34-year-olds, the whole place felt like a guy in his mid-30s trying too hard to fit in with his teenage kids. Sort of like me when I pull chaperone duty at one of my kids' school dances.

I found an empty Dead Rising machine, and spent the next 15 minutes engaged in the sort of splattery mayhem that keeps Jack Thompson awake at night. I can confidently say that, until you've picked up a bench and crushed a zombie with it, or used CDs shuriken-style to cut off zombie heads, you really haven't lived. Of course, this is Microsoft we're talking about, and no Microsoft demo experience would be complete or authentic without lockups and rebooting, which I got to enjoy—twice.

"Okay," I said while the 360 rebooted for the second time, "I really need to get out of here and find Guitar Hero II."

"Where is it?" Sean asked.

"In the other hall, in the Sony booth," I said, heading off in what I was pretty sure was the correct direction. Then I ran across a Namco booth set up to look like a classic arcade, complete with classic Namco and Midway cabinets arranged in a truly tragic "Look, but don't touch" fashion. Namco, it turns out, is porting all its classic games to cell phones, so they enticed Gen-Xers into their booth with the promise of joysticks and relived 1983 afternoons in 7-Eleven or Circle K, only to put tiny cell phones in our hands instead. Ah, the old bait 'n' switch… And I totally fell for it. I cranked through several levels of Super Pac-Man, impressing my friends, and mystifying the 22-year-old demo girl, who wasn't even born when I was mastering the arcade version in fifth grade.

"Okay, now I really have to get to the Sony booth," I said. "I'm sure there's going to be a long line for Guitar Hero II."

"Did you hear that the line to play with the Wii is six hours long?" Spencer asked.

"I'm not surprised. I remember when people waited four hours just to watch the trailer for Doom III," I said. "Who does that?"

"Nerds," Sean said.

We all nodded solemnly. We all waited for Doom III years ago. We have met the nerds, and they are us.

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