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<rss version="2.0"><channel><title>The A.V. Club - Game Developers Conference</title><link>http://www.avclub.com/feed/Game%20Developers%20Conference</link><description>The A.V. Club</description><lastBuildDate>Fri, 27 Mar 2009 23:42:00 -0500</lastBuildDate><item><title>    Games: Game Developers Conference:AVC at GDC '09: An Interview with Crayon Physicist Petri Purho</title><link>http://www.avclub.com/articles/avc-at-gdc-09-an-interview-with-crayon-physicist-p,25848/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</link><description>
One of the most compelling talks at GDC was &lt;i&gt;Crayon Physics Deluxe&lt;/i&gt; creator Petri Purho's look back at the making of his marquee game, which won the Seumas McNally Grand Prize at the 2008 Independent Games Festival. After reflecting on his successes, Purho surprised the audience with a cutting critique of his game, detailing the ways in which he thought it failed. While &lt;i&gt;Crayon Physics Deluxe&lt;/i&gt; might have seemed like a fully formed vision to outsiders, Purho had originally envisioned a game that somehow quantified creativity and rewarded right-brain thinking. He was disappointed when practical reality demanded that he ...
</description><pubDate>Fri, 27 Mar 2009 23:42:00 -0500</pubDate><guid>http://www.avclub.com/articles/avc-at-gdc-09-an-interview-with-crayon-physicist-p,25848/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</guid><enclosure url="http://media.avclub.com/images/articles/article/25848/gdc_purho_art_jpg_300x150_crop_upscale_q85.jpg" length="20174" type="image/jpeg"></enclosure></item><item><title>    Games: Game Developers Conference:AVC at GDC '09, Day Four: Wake Me When Your Game Does Six Dimensions</title><link>http://www.avclub.com/articles/avc-at-gdc-09-day-four-wake-me-when-your-game-does,25806/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</link><description>
John Teti:
The most fun of GDC has been the accidental encounters with some of the medium's most interesting creators. My favorite chance meeting of the week came today in the PlayStation Blog Lounge when fellow AV Club writer Scott Jones spotted &lt;i&gt;PixelJunk Eden&lt;/i&gt; creator Dylan Cuthbert nearby. Jones immediately grabbed the nearest Sony PR rep and got me a quick interview. So with 15 seconds to prepare and a tight time window, I dove in as best I could. Perhaps some other time I can ask Cuthbert the dozens of questions that popped into my head after our ...
</description><pubDate>Fri, 27 Mar 2009 05:16:00 -0500</pubDate><guid>http://www.avclub.com/articles/avc-at-gdc-09-day-four-wake-me-when-your-game-does,25806/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</guid><enclosure url="http://media.avclub.com/images/articles/article/25806/gdc_thurs_jpg_300x150_crop_upscale_q85.jpg" length="11977" type="image/jpeg"></enclosure></item><item><title>    Games: Game Developers Conference:AVC at GDC '09, Day Three: Shigeru Miyamoto Does It Over The Shoulder</title><link>http://www.avclub.com/articles/avc-at-gdc-09-day-three-shigeru-miyamoto-does-it-o,25739/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</link><description>
John Teti:
Four out of six isn't bad. After making my predictions for the Independent Games Festival award winners in the comments of &lt;a href="/articles/avc-at-gdc-09-day-two-in-which-the-word-indie-lose,25681/"&gt;yesterday's post&lt;/a&gt;, I've got to admit, the show became a little more exciting for me, like I had money on it. I wonder what the lines in Vegas were like for &lt;i&gt;Blueberry Garden&lt;/i&gt;. Here are the IGF winners—the design and audio categories surprised me:
 
Technical Excellence: &lt;i&gt;Cortex Command&lt;/i&gt; (also won the audience choice award)
Visual Art: &lt;i&gt;Machinarium&lt;/i&gt;
Design: &lt;i&gt;Musaic Box&lt;/i&gt;
Audio: &lt;i&gt;Brainpipe&lt;/i&gt;
Innovation: &lt;i&gt;Between&lt;/i&gt;
Grand Prize (Game of the Year): &lt;i&gt;Blueberry Garden&lt;/i&gt;
 
The ...
</description><pubDate>Thu, 26 Mar 2009 04:59:00 -0500</pubDate><guid>http://www.avclub.com/articles/avc-at-gdc-09-day-three-shigeru-miyamoto-does-it-o,25739/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</guid><enclosure url="http://media.avclub.com/images/articles/article/25739/gdc_wednesday_art_jpg_300x150_crop_upscale_q85.jpg" length="13939" type="image/jpeg"></enclosure></item><item><title>    Games: Game Developers Conference:AVC at GDC '09: Day Two, In Which The Word "Indie" Loses All Meaning  </title><link>http://www.avclub.com/articles/avc-at-gdc-09-day-two-in-which-the-word-indie-lose,25681/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</link><description>
John Teti:
One of the show organizers noted before a talk this morning that 11 of the 19 sessions on the Independent Games Summit track had "indie" in the title. "So we're really on message," he said. OK, but what message is that, exactly? The term "indie" is a little too cute to begin with, and nobody knows exactly where the boundaries of indie gaming are. That problem is creating some tension. Yesterday, the indie crowd was all about warm, fuzzy unity, but today, the seams started to show.
The big attraction of the day was the Indie Game ...
</description><pubDate>Wed, 25 Mar 2009 08:45:00 -0500</pubDate><guid>http://www.avclub.com/articles/avc-at-gdc-09-day-two-in-which-the-word-indie-lose,25681/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</guid><enclosure url="http://media.avclub.com/images/articles/article/25681/gdc_tuesday_art_jpg_300x150_crop_upscale_q85.jpg" length="9916" type="image/jpeg"></enclosure></item><item><title>    Games: Game Developers Conference:AVC at GDC '09: Day One</title><link>http://www.avclub.com/articles/avc-at-gdc-09-day-one,25632/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</link><description>
John Teti:
In an effort to prove that The AV Club's games writers can go to fancy events, too, Chris Dahlen and I are at the Game Developers Conference in San Francisco this week. GDC has risen in prominence as other big industry events—especially E3—have faded a bit. Whereas GDC used to be just a nerdy confab for computer programmers, mainstream publishers now break news and unveil new games at the show. But the high point of GDC is the indie scene. The event hosts the Independent Games Festival, the gaming equivalent of Sundance, and it's ...
</description><pubDate>Tue, 24 Mar 2009 02:41:00 -0500</pubDate><guid>http://www.avclub.com/articles/avc-at-gdc-09-day-one,25632/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=type_game-developers-conference</guid><enclosure url="http://media.avclub.com/images/articles/article/25632/gettingtired_jpg_300x150_crop_upscale_q85.jpg" length="9212" type="image/jpeg"></enclosure></item></channel></rss>