<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"><channel><title>The A.V. Club - Games</title><link>http://www.avclub.com/feed/Games</link><description>The A.V. Club</description><lastBuildDate>Thu, 05 Nov 2009 12:30:00 -0600</lastBuildDate><item><title>    Music: Newswire:No Doubt expands the war on video-game avatars</title><link>http://www.avclub.com/articles/no-doubt-expands-the-war-on-videogame-avatars,35029/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
The &lt;a target="_blank" href="http://www.avclub.com/articles/and-speaking-of-kooky-90s-altrockers-courtney-love,32728/"&gt;sturm&lt;/a&gt; and &lt;a target="_blank" href="http://www.avclub.com/articles/grohl-and-novoselic-make-another-statement,32751/"&gt;drang&lt;/a&gt; over Kurt Cobain's avatar appearing in &lt;em&gt;Guitar Hero 5&lt;/em&gt; to sing songs by other artists has settled, but the war may be just beginning: &lt;em&gt;Billboard&lt;/em&gt; &lt;a target="_blank" href="http://www.billboard.com/news/no-doubt-sues-activision-over-band-hero-1004034404.story#/news/no-doubt-sues-activision-over-band-hero-1004034404.story"&gt;reports&lt;/a&gt; today that &lt;a href="/artists/no-doubt,45147/"&gt;No Doubt&lt;/a&gt; is suing Activision, the makers of &lt;em&gt;Guitar Hero&lt;/em&gt; and the new &lt;em&gt;Band Hero&lt;/em&gt;, for unauthorized use of its members' likenesses in songs by other artists. Just as Cobain could rock out some Bush jams in &lt;em&gt;Guitar Hero 5&lt;/em&gt; (and nearly destroy the space-time continuum), No Doubt leader Gwen Stefani can sing the decidedly less embarrassing "Honky Tonk Women" by The Rolling Stones (among others) in ...
</description><pubDate>Thu, 05 Nov 2009 12:30:00 -0600</pubDate><guid>http://www.avclub.com/articles/no-doubt-expands-the-war-on-videogame-avatars,35029/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid></item><item><title>    Games: Newswire:District 9 Blu-ray to include playable demo of God Of War III</title><link>http://www.avclub.com/articles/district-9-bluray-to-include-playable-demo-of-god,34829/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Well here's something new. On December 29th, Sony will release the hit sci-fi film &lt;em&gt;District 9&lt;/em&gt; on Blu-ray, and are adding a unique bonus feature: a playable demo of the PlayStation 3 game &lt;em&gt;God Of War III&lt;/em&gt;, due in 2010. According to Sony's press release, "after successfully completing the game demo, the consumer will be able to unlock an exclusive making-of featurette about the game." (And what's at the top of the sphere? An information desk!) Sony is touting this as "the first movie/game demo hybrid Blu-ray in the US." And a pretty smart pairing of ...
</description><pubDate>Mon, 02 Nov 2009 11:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/district-9-bluray-to-include-playable-demo-of-god,34829/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/34829/godofwar3firetitanconceptart_jpg_300x150_crop_upscale_q85.jpg" length="13199" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Borderlands</title><link>http://www.avclub.com/articles/borderlands,34808/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Finally, a videogame with the balls to depict the generic post-apocalyptic wasteland as it really will be: utterly boring and lifeless. &lt;i&gt;Borderlands&lt;/i&gt; takes place on Pandora, an Arizona-like planet where the bleakness is offset by its cel-shaded-esque appearance. Though Pandora is mostly deserted, bandits, mercenaries, and other hired guns troll its surface in search of the Vault, an intergalactic piggybank filled with untold riches and awesome technology that a supposedly advanced species had the foresight to abandon for the sake of plot. If this all sounds like a lazy rehash of last year’s revolutionary &lt;i&gt;Fallout 3&lt;/i&gt;, hang on: &lt;i&gt;Borderlands ...&lt;/i&gt;
</description><pubDate>Mon, 02 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/borderlands,34808/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/598/Borderlands_jpg_300x150_crop_upscale_q85.jpg" length="12238" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Tekken 6</title><link>http://www.avclub.com/articles/tekken-6,34807/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
With a simultaneous PS3 and Xbox 360 release, &lt;i&gt;Tekken 6&lt;/i&gt; marks the first time the hardcore fighting series has migrated from arcades to living rooms via a non-Sony console. But that’s the only true fanboy heresy of this adaptation, which is otherwise a hard-hitting continuation of the brief, brutal fisticuffs that have propelled &lt;i&gt;Tekken&lt;/i&gt; for years.
Core gameplay is focused on beatdowns between any pair of the 42 playable characters. The action encompasses realistic and highly fantastic martial arts and fight techniques. The stratospheric leaps and elephantine bouncing breasts of some fighting games are kept to a minimum; &lt;i&gt;Tekken ...&lt;/i&gt;
</description><pubDate>Mon, 02 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/tekken-6,34807/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/597/tekken-6_jpg_300x150_crop_upscale_q85.jpg" length="17560" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Nostalgia</title><link>http://www.avclub.com/articles/nostalgia,34809/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;i&gt;Nostalgia&lt;/i&gt; is a look back at a time that never existed, a version of the late 19th century where adventurers cross the world in airships, doing combat with sky pirates and recovering lost treasures. But while the characters are constantly digging through the past, the game designers would be better served by more forward thinking. Instead, they’ve produced a game that’s beautiful and detailed, but unlikely to fully satisfy players.
The story follows Eddie Brown, son of the Indiana Jones-inspired Dr. Gilbert Brown. When Gilbert goes missing on one of his adventures, Eddie takes his father’s airship ...
</description><pubDate>Mon, 02 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/nostalgia,34809/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/599/nostalgia_jpg_300x150_crop_upscale_q85.jpg" length="9010" type="image/jpeg"></enclosure></item><item><title>    Games: Newswire:Cross-platforming in action: Reality shows become videogames; art films become iPod apps</title><link>http://www.avclub.com/articles/crossplatforming-in-action-reality-shows-become-vi,34657/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Two stray, loosely related news items:
-Discovery Communications and videogame developer Crave &lt;a href="http://www.thrfeed.com/2009/10/man-vs-wild-deadliest-becoming-vid-games.html"&gt;are teaming up&lt;/a&gt; to covert the popular reality series &lt;em&gt;Man Vs. Wild&lt;/em&gt; and &lt;em&gt;The Deadliest Catch&lt;/em&gt; into games that will be playable on all the major gaming systems. (Yes, but can we get a &lt;em&gt;Man V. Food&lt;/em&gt; game? How about &lt;em&gt;Ice Road Truckers&lt;/em&gt;?)
-The National Film Board Of Canada &lt;a href="http://blog.nfb.ca/2009/10/20/nfb-iphone-app/"&gt;now has its own, fairly impressive iPod app&lt;/a&gt;, which allows users to stream documentaries, experimental shorts and cartoons from the NFB archives &lt;em&gt;and&lt;/em&gt;--and here's the cool part--download those films to watch offline in an iPod-ready format. The ...
</description><pubDate>Wed, 28 Oct 2009 08:39:00 -0500</pubDate><guid>http://www.avclub.com/articles/crossplatforming-in-action-reality-shows-become-vi,34657/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/34657/Bear-Grylls-man-vs--wild-102520_1024_768_jpg_300x150_crop_upscale_q85.jpg" length="14598" type="image/jpeg"></enclosure></item><item><title>    Games: Hater:Finally! Something Will Tell You When To Blink</title><link>http://www.avclub.com/articles/finally-something-will-tell-you-when-to-blink,34643/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Staring: It's the great human pastime. There's nothing like a good long stare at a wall, or computer screen, or darkened window to really get the mind nice and empty. Well, emptier. It's the perfect way to sink into the vast nothingness that is forever lapping at the tiny shore of our miniscule existence. Just open your eyes and...stare. 
But how many times have you been staring at something for hours and forgotten to blink? Hundreds? Thousands? How many times have you gone to the eye doctor complaining of chronic dry eye only to have the ...
</description><pubDate>Tue, 27 Oct 2009 18:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/finally-something-will-tell-you-when-to-blink,34643/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/34643/gaming-glasses_1510498c_jpg_300x150_crop_upscale_q85.jpg" length="7730" type="image/jpeg"></enclosure></item><item><title>    Games: Sawbuck Gamer:October 26, 2009</title><link>http://www.avclub.com/articles/october-26-2009,34511/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;a target="_blank" href="http://create-games.com/project.asp?view=main&amp;amp;id=1034"&gt;&lt;i&gt;Castlevania: The Bloodletting
&lt;/i&gt;&lt;/a&gt;Creator: Piscesdreams
Platform: PC (beta)
Price: Free
When Sega’s 32X peripheral for the Genesis crashed and burned in the mid-’90s, it took with it a number of suddenly canceled titles. &lt;i&gt;Castlevania: The Bloodletting&lt;/i&gt; was one such game, which, according to legend, got absorbed into 1997’s sublime &lt;i&gt;Castlevania: Symphony Of The Night &lt;/i&gt;for the PlayStation. But the original game’s true form has remained the source of much speculation. One devoted fan decided that 12 years was long enough to wait, and so, after two years of faithfully piecing together what could have been, he ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/october-26-2009,34511/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/34511/01_castlevania_jpg_300x150_crop_upscale_q85.jpg" length="16671" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Half-Minute Hero </title><link>http://www.avclub.com/articles/halfminute-hero,34518/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
If “pick up and play” is the holy grail of portable games, &lt;i&gt;Half-Minute Hero&lt;/i&gt; is the holiest game in the history of the world. The latest title from Xseed—a reliable publisher of appealing oddities—takes short-attention-span design to its logical, farcical extreme by cramming as much play as possible into ultra-short sessions. This isn’t &lt;i&gt;WarioWare&lt;/i&gt;, and &lt;i&gt;Hero&lt;/i&gt;’s adventures aren’t mini-games. They’re full-on genre standards compressed to a ridiculous degree, as if the developers are pulling a joke on players. The punchline is that a 30-second RPG lights up some of the same nerve endings as ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/halfminute-hero,34518/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/594/half-minute_jpg_300x150_crop_upscale_q85.jpg" length="20091" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Mario &amp; Sonic At The Olympic Winter Games</title><link>http://www.avclub.com/articles/mario-sonic-at-the-olympic-winter-games,34516/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
There are sad schoolyard bets about childhood heroes, and then there are &lt;i&gt;sad&lt;/i&gt; schoolyard bets about childhood heroes. Two years ago, Sega inched Mario and Sonic’s rivalry from Tom and Jerry levels of animosity to Tom-and-Jerry-with-bowties levels of friendly competition in &lt;i&gt;Mario &amp; Sonic At The Olympic Games&lt;/i&gt;. The title let gamers determine who would prevail in a round of Summer Olympics events like archery, fencing, and high jumping. But the world wasn’t satisfied: We demand to know whether plumbers or small spiny mammals are superior at ice hockey and ski jumping. And we demand it now—a full ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/mario-sonic-at-the-olympic-winter-games,34516/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/596/Mario-Sonic_jpg_300x150_crop_upscale_q85.jpg" length="13561" type="image/jpeg"></enclosure></item><item><title>    Games: Review:WWE Smackdown Vs. Raw 2010</title><link>http://www.avclub.com/articles/wwe-smackdown-vs-raw-2010,34485/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Even if you’ve avoided the &lt;i&gt;Smackdown Vs. Raw &lt;/i&gt;games for the past few years, this year’s version is reason enough to come back to the fold. Like hardcore Madden-ites, only the most discerning WWE fans tend to notice the additions and subtractions in each iteration. Not so this year: Everything in &lt;i&gt;WWE Smackdown Vs. Raw 2010&lt;/i&gt;, from the opening live-action introduction to the easy-to-navigate menus to the pause screen, is rendered with tremendous panache and vitality. This game lives and breathes like few other sports (well, “sports”) games ever do.
The game features nearly 70 wrestlers, including John ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/wwe-smackdown-vs-raw-2010,34485/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/592/WWE-smackdown_jpg_300x150_crop_upscale_q85.jpg" length="15335" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Machinarium</title><link>http://www.avclub.com/articles/machinarium,34517/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;i&gt;Machinarium&lt;/i&gt;, a point-and-click adventure game set in a strangely recognizable robot city, is one of the most beautiful games to hit home computers in a long time. It achieves this with the barest possible technology: colored pencil drawings, ethereal music, and crude pictograph dialogue. The atmosphere is almost filmic, like &lt;i&gt;Metropolis&lt;/i&gt; and Jean-Pierre Jeunet filtered through &lt;i&gt;The Triplets Of Belleville&lt;/i&gt;, but the gameplay is joyously inspired. 
The story of a little robot who must escape from prison, find his girlfriend, and prevent a bomb blast is told through puzzles. Many are single-screen affairs in which everything you need is before ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/machinarium,34517/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/595/machinarium_jpg_300x150_crop_upscale_q85.jpg" length="16622" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Bakugan Battle Brawlers</title><link>http://www.avclub.com/articles/bakugan-battle-brawlers,34519/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
The anime television show &lt;i&gt;Bakugan&lt;/i&gt; is relentlessly repetitive, framing long, showy fights with thin plot and cheesy dialogue. So if the goal of the &lt;i&gt;Bakugan: Battle Brawlers &lt;/i&gt;videogame was to replicate the show’s formula, they nailed it.
Characters in &lt;i&gt;Battle Brawlers&lt;/i&gt; use cards that fell from space, and alien monsters that take the form of palm-sized balls, to battle other kids in Bakugan matches and tournaments. The story, penned by the show’s writers, involves a plot to control all the Bakugan in the world, but your character seems just as concerned with defeating neighborhood kids and making friends ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/bakugan-battle-brawlers,34519/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/593/Bakugan_jpg_300x150_crop_upscale_q85.jpg" length="13383" type="image/jpeg"></enclosure></item><item><title>    Games: Review:A Boy And His Blob</title><link>http://www.avclub.com/articles/a-boy-and-his-blob,34251/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Nostalgia is a powerful force. It makes videogame developers tinker with recreating or re-imagining the magic forged on modest 8-bit cartridges decades ago, integrating technological advances to make outdated games “better,” or to reintroduce them to a wider audience. But that same yearning makes devotees buy what’s essentially their favorite old game again with a new coat of paint. Every console generation has had a debutante’s unveiling of Mario and Master Chief’s latest adventures—hell, 2009 alone has seen &lt;i&gt;Bionic Commando &lt;/i&gt;and &lt;i&gt;Punch-Out &lt;/i&gt;again hitting shelves. &lt;i&gt;A Boy And His Blob&lt;/i&gt;, a 1989 Nintendo game designed by ...
</description><pubDate>Mon, 19 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/a-boy-and-his-blob,34251/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/591/boy-and-his-blob_jpg_300x150_crop_upscale_q85.jpg" length="10838" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Demon’s Souls</title><link>http://www.avclub.com/articles/demons-souls,34252/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Into the era of accessible games, &lt;i&gt;Demon’s Souls&lt;/i&gt; charges like an armored knight facing down a horde of ghouls. It relies on conventions that game design was supposed to have abandoned long ago, and unabashedly rejects the casual player. But it’s unfair to peg it as a brutal slog designed for old-schoolers. Though the plot is inscrutable high-fantasy stuff, the game world’s central premise is inventive. Play as a lone warrior from among 10 different classes hunting demons to attain their souls, the world’s currency. The twist? Death—which players must embrace as maddeningly frequent—isn ...
</description><pubDate>Mon, 19 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/demons-souls,34252/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/590/demon-souls_jpg_300x150_crop_upscale_q85.jpg" length="12409" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Brütal Legend</title><link>http://www.avclub.com/articles/brutal-legend,34253/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
A certain game starring John, Paul, George, and Ringo was supposed to be this year’s greatest triumph of music in gaming, but &lt;i&gt;Brütal Legend&lt;/i&gt; does more for heavy metal than &lt;i&gt;The Beatles: Rock Band&lt;/i&gt; does for the boys from Liverpool. While &lt;i&gt;TB:RB &lt;/i&gt;was a coronation, &lt;i&gt;Brütal Legend&lt;/i&gt; is a rebirth, an origin story for a new era of metal. Director Tim Schafer rejuvenates his beloved hard-rock traditions, using hero Eddie Riggs (voiced by Jack Black) as an accessible, even loveable ambassador for a genre that’s lost some of its cultural currency.
Metal’s low ebb ...
</description><pubDate>Mon, 19 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/brutal-legend,34253/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/589/brutal-legend_jpg_300x150_crop_upscale_q85.jpg" length="11306" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Uncharted 2: Among Thieves</title><link>http://www.avclub.com/articles/uncharted-2-among-thieves,33912/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Squint a little while looking at the original &lt;i&gt;Uncharted&lt;/i&gt;, and you’ll see it for what it really was: &lt;i&gt;Tomb Raider&lt;/i&gt;, minus two boobs, plus better writing. &lt;i&gt;Uncharted 2: Among Thieves &lt;/i&gt;is a more polished, expansive, and overall satisfying experience. The game opens with Nathan Drake, the male version of Lara Croft, unshaven and drinking alone in a bar. (This is movie-speak for “Help me, I’m in an emotional tailspin.”) A Brit named Karl arrives, along with a raven-haired woman named Chloe, and they manage to convince Drake to help them steal an item from a Turkish museum that ...
</description><pubDate>Mon, 12 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/uncharted-2-among-thieves,33912/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/584/Uncharted_2_jpg_300x150_crop_upscale_q85.jpg" length="15049" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Bass Pro Shops: The Strike</title><link>http://www.avclub.com/articles/bass-pro-shops-the-strike,33916/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Unwieldy peripherals are nothing new to gaming, but now they’re being cranked out at such a clip that every mini-game imaginable will eventually get its own accessory retroactively—there’s already been a bowling-ball controller made specifically for seven Wii games, including &lt;i&gt;Wii Sports&lt;/i&gt;. But do these hunks of plastic heighten the sense of immersion in a game, or merely sacrifice practicality in favor of looks? In &lt;i&gt;The Strike&lt;/i&gt;, the first foray into gaming by mega-fishing store Bass Pro Shops, the included fishing-rod controller makes the case for the latter: After the first hour of angling for catfish and ...
</description><pubDate>Mon, 12 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/bass-pro-shops-the-strike,33916/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/588/bass-pro-shops_jpg_300x150_crop_upscale_q85.jpg" length="11400" type="image/jpeg"></enclosure></item><item><title>    Games: Sawbuck Gamer:October 12, 2009</title><link>http://www.avclub.com/articles/october-12-2009,33910/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;i&gt;Icycle
&lt;/i&gt;Creator: Damp Gnat
Platform: Browser
Price: Free
&lt;i&gt;&lt;a target="_blank" href="http://www.dampgnat.com/icycle"&gt;Icycle&lt;/a&gt; &lt;/i&gt;hit the web around the same time as &lt;i&gt;&lt;a target="_blank" href="http://adamatomic.com/canabalt/"&gt;Canabalt&lt;/a&gt;&lt;/i&gt;, and as a paired set, the two games illustrate a dichotomy in contemporary game design. Your character can’t move backward in either game, only forward, and this design decision plays out in two different ways. &lt;i&gt;Canabalt&lt;/i&gt;’s messy, randomly generated skyline compels players to make snap decisions just to survive until the next jump. But the meticulous icescapes of &lt;i&gt;Icycle&lt;/i&gt; ask for careful perfection. As a naked bald man in search of some company on glaciated post-apocalyptic earth, you pedal your ...
</description><pubDate>Mon, 12 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/october-12-2009,33910/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/33910/01_icycle_jpg_300x150_crop_upscale_q85.jpg" length="8585" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Aion</title><link>http://www.avclub.com/articles/aion,33913/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
In the battle against &lt;i&gt;World Of Warcraft&lt;/i&gt;’s supremacy over the MMORPG genre, &lt;i&gt;Aion&lt;/i&gt;’s greatest weapon is beauty. It lacks the depth and experienced wisdom of its 4-year-old rival, but &lt;i&gt;Aion&lt;/i&gt; manages to make &lt;i&gt;WOW&lt;/i&gt; show its age. The graphics are impressive at every level. Enormous serpentine creatures soar through the air; strange elephant-like beasts water themselves in frozen lakes. The combat skills produce vibrant visuals.
The game is set in a visually stunning world that has been torn in half. The rift caused humans to divide into two new species: the Elyos, who enjoy the luxuries of bountiful ...
</description><pubDate>Mon, 12 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/aion,33913/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/585/aion_jpg_300x150_crop_upscale_q85.jpg" length="13457" type="image/jpeg"></enclosure></item></channel></rss>