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<rss version="2.0"><channel><title>The A.V. Club - Games</title><link>http://www.avclub.com/feed/Games</link><description>The A.V. Club</description><lastBuildDate>Mon, 16 Nov 2009 00:00:00 -0600</lastBuildDate><item><title>    Games: Review:Buzz! Quiz World</title><link>http://www.avclub.com/articles/buzz-quiz-world,35374/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
It’s time to give up hope that quiz-show games will ever match the free-associating, pop-culture-obsessed brilliance of the 1990s’ &lt;i&gt;You Don’t Know Jack&lt;/i&gt; CD-ROMs, but the &lt;i&gt;Buzz!&lt;/i&gt; games are the closest anyone has come. The main difference between the two series is that &lt;i&gt;Jack&lt;/i&gt; thrived by virtue of its writing, while &lt;i&gt;Buzz!&lt;/i&gt; is fun because of its quick, varied format. So while &lt;i&gt;Buzz! Quiz World&lt;/i&gt; offers a litany of mostly inoffensive tweaks, the best thing about the new version is that it doesn’t mess with the underlying design honed by its predecessors.
Buzz, the Guy Smiley/Greg ...
</description><pubDate>Mon, 16 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/buzz-quiz-world,35374/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/605/buzz_jpg_300x150_crop_upscale_q85.jpg" length="16361" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Call Of Duty: Modern Warfare 2</title><link>http://www.avclub.com/articles/call-of-duty-modern-warfare-2,35376/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;i&gt;Call Of Duty: Modern Warfare 2&lt;/i&gt; arrives all hammer and tongs, prepared to defend its title as the sole other title that average gamers give a damn about besides &lt;i&gt;Madden&lt;/i&gt;. As with all war games, the message here is that macho posturing (and formidable mustaches) ultimately win the day. But what makes the &lt;i&gt;Modern Warfare&lt;/i&gt; series so successful is the way it wraps gaming’s standard-issue let’s-kill narrative in a sophisticated-sounding package—dig that digital spinning globe!—which slyly makes gamers feel like they’re actually learning something useful about world politics.
They aren’t. Like the original, &lt;i&gt;Modern ...&lt;/i&gt;
</description><pubDate>Mon, 16 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/call-of-duty-modern-warfare-2,35376/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/603/modern-warfare-2_jpg_300x150_crop_upscale_q85.jpg" length="11286" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Rabbids Go Home</title><link>http://www.avclub.com/articles/rabbids-go-home,35375/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
The developers of &lt;i&gt;Rabbids Go Home&lt;/i&gt; have no idea how to make a third-party Wii game. First, you debug code from an old, rejected GameCube project. Then you add inane waggle controls—because, you know, immersion. Create cover art in Photoshop Elements, pluralize the title with a Z if the game is for girlz, and you’re done. But &lt;i&gt;Rabbids Go Home&lt;/i&gt; doesn’t go by the book. No, the snobs at Ubisoft Montpellier commissioned an original brass-band soundtrack, hired witty writers, and obsessed over the details of their character animations. Some nerve. &lt;i&gt;Rabbids Go Home&lt;/i&gt; makes everyone else look ...
</description><pubDate>Mon, 16 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/rabbids-go-home,35375/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/604/rabitt-thing_jpg_300x150_crop_upscale_q85.jpg" length="11965" type="image/jpeg"></enclosure></item><item><title>    Games: Sawbuck Gamer:November 9, 2009</title><link>http://www.avclub.com/articles/november-9-2009,35113/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327012358&amp;amp;mt=8"&gt;&lt;em&gt;Hi, How Are You
&lt;/em&gt;&lt;/a&gt;Creator: Dr Fun Fun
Platform: iPhone/iPod Touch
Price: $1.99
Daniel Johnston’s shaky, damaged music is pretty much the last thing imaginable as the source material for an iPhone game. But considering the imagery available from Johnston’s superhero- and Beatles-laden catalog, &lt;i&gt;Hi, How Are You&lt;/i&gt; could be a lot more messed-up. His game plays like the bastard child of &lt;i&gt;Frogger&lt;/i&gt;, &lt;i&gt;Pinocchio, &lt;/i&gt;and &lt;i&gt;Super Mario 64&lt;/i&gt;. You control Johnston’s drawing of a stalk-eyed frog who seeks to be turned back into a real boy and reunited with the woman he loves. How? By ...
</description><pubDate>Mon, 09 Nov 2009 12:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/november-9-2009,35113/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/35113/01_hihowareyou_jpg_300x150_crop_upscale_q85.jpg" length="18394" type="image/jpeg"></enclosure></item><item><title>    Games: Review:LEGO Rock Band</title><link>http://www.avclub.com/articles/lego-rock-band,35106/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Remember when rock was dangerous? John Lennon claimed The Beatles were bigger than Jesus, and it caused a massive shitstorm. A few decades later, their legacy has been immortalized further with this year’s highly celebrated &lt;i&gt;The Beatles: Rock Band&lt;/i&gt;, which also further legitimized the videogame series as a pop-cultural touchstone. The Beatles are a tough act to follow, and &lt;i&gt;LEGO Rock Band&lt;/i&gt; has that unenviable task.
Problem is, &lt;i&gt;The Beatles: Rock Band&lt;/i&gt; is a huge exception for the franchise as it currently exists. &lt;i&gt;Rock Band&lt;/i&gt; games are pretty much all the same: What makes any particular title worthwhile is ...
</description><pubDate>Mon, 09 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/lego-rock-band,35106/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/600/lego-rock-band_jpg_300x150_crop_upscale_q85.jpg" length="11023" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Dragon Age: Origins</title><link>http://www.avclub.com/articles/dragon-age-origins,35103/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Your character’s journey through the world of &lt;i&gt;Dragon Age: Origins&lt;/i&gt; is a bloody one. Battles and cutscenes are filled with spurting gore, and the trail your party takes along the world map is colored by sanguinary splatters. But the gratuitous pools of red your enemies leave on the battlefield helps paint the bigger picture: Whether you’re fighting ravening monsters or desperate refugees hoping to kill you for coin, everything bleeds, and everything dies.
Players must decide how to make their way through such a violent world. After completing one of six unique, multi-hour origin stories determined by your ...
</description><pubDate>Mon, 09 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/dragon-age-origins,35103/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/602/dragon-age_jpg_300x150_crop_upscale_q85.jpg" length="12356" type="image/jpeg"></enclosure></item><item><title>    Games: Review:DJ Hero</title><link>http://www.avclub.com/articles/dj-hero,35104/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Activision’s &lt;i&gt;DJ Hero&lt;/i&gt; celebrates the origins of turntable-based music in appropriate fashion: It pushes the rhythm-game craze forward by swinging back around to its roots. Before developer Harmonix dropped the first &lt;i&gt;Guitar Hero&lt;/i&gt;, the company created games in which little robot DJs flipped between rails of light, activating and essentially remixing songs by acts familiar and obscure. &lt;i&gt;DJ Hero&lt;/i&gt;, by Freestyle Games, modifies that concept with a unique turntable controller. The experience of playing captures the DJ’s allure and gives players a glimpse of hip-hop’s origins.
The controller features a turntable platter and mixer inputs. Onscreen, three ...
</description><pubDate>Mon, 09 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/dj-hero,35104/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/601/DJ_HERO_jpg_300x150_crop_upscale_q85.jpg" length="21556" type="image/jpeg"></enclosure></item><item><title>    Games: Newswire:No Doubt expands the war on video-game avatars</title><link>http://www.avclub.com/articles/no-doubt-expands-the-war-on-videogame-avatars,35029/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
The &lt;a target="_blank" href="http://www.avclub.com/articles/and-speaking-of-kooky-90s-altrockers-courtney-love,32728/"&gt;sturm&lt;/a&gt; and &lt;a target="_blank" href="http://www.avclub.com/articles/grohl-and-novoselic-make-another-statement,32751/"&gt;drang&lt;/a&gt; over Kurt Cobain's avatar appearing in &lt;em&gt;Guitar Hero 5&lt;/em&gt; to sing songs by other artists has settled, but the war may be just beginning: &lt;em&gt;Billboard&lt;/em&gt; &lt;a target="_blank" href="http://www.billboard.com/news/no-doubt-sues-activision-over-band-hero-1004034404.story#/news/no-doubt-sues-activision-over-band-hero-1004034404.story"&gt;reports&lt;/a&gt; today that &lt;a href="/artists/no-doubt,45147/"&gt;No Doubt&lt;/a&gt; is suing Activision, the makers of &lt;em&gt;Guitar Hero&lt;/em&gt; and the new &lt;em&gt;Band Hero&lt;/em&gt;, for unauthorized use of its members' likenesses in songs by other artists. Just as Cobain could rock out some Bush jams in &lt;em&gt;Guitar Hero 5&lt;/em&gt; (and nearly destroy the space-time continuum), No Doubt leader Gwen Stefani can sing the decidedly less embarrassing "Honky Tonk Women" by The Rolling Stones (among others) in ...
</description><pubDate>Thu, 05 Nov 2009 12:30:00 -0600</pubDate><guid>http://www.avclub.com/articles/no-doubt-expands-the-war-on-videogame-avatars,35029/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid></item><item><title>    Games: Newswire:District 9 Blu-ray to include playable demo of God Of War III</title><link>http://www.avclub.com/articles/district-9-bluray-to-include-playable-demo-of-god,34829/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Well here's something new. On December 29th, Sony will release the hit sci-fi film &lt;em&gt;District 9&lt;/em&gt; on Blu-ray, and are adding a unique bonus feature: a playable demo of the PlayStation 3 game &lt;em&gt;God Of War III&lt;/em&gt;, due in 2010. According to Sony's press release, "after successfully completing the game demo, the consumer will be able to unlock an exclusive making-of featurette about the game." (And what's at the top of the sphere? An information desk!) Sony is touting this as "the first movie/game demo hybrid Blu-ray in the US." And a pretty smart pairing of ...
</description><pubDate>Mon, 02 Nov 2009 11:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/district-9-bluray-to-include-playable-demo-of-god,34829/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/34829/godofwar3firetitanconceptart_jpg_300x150_crop_upscale_q85.jpg" length="13199" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Nostalgia</title><link>http://www.avclub.com/articles/nostalgia,34809/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;i&gt;Nostalgia&lt;/i&gt; is a look back at a time that never existed, a version of the late 19th century where adventurers cross the world in airships, doing combat with sky pirates and recovering lost treasures. But while the characters are constantly digging through the past, the game designers would be better served by more forward thinking. Instead, they’ve produced a game that’s beautiful and detailed, but unlikely to fully satisfy players.
The story follows Eddie Brown, son of the Indiana Jones-inspired Dr. Gilbert Brown. When Gilbert goes missing on one of his adventures, Eddie takes his father’s airship ...
</description><pubDate>Mon, 02 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/nostalgia,34809/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/599/nostalgia_jpg_300x150_crop_upscale_q85.jpg" length="9010" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Tekken 6</title><link>http://www.avclub.com/articles/tekken-6,34807/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
With a simultaneous PS3 and Xbox 360 release, &lt;i&gt;Tekken 6&lt;/i&gt; marks the first time the hardcore fighting series has migrated from arcades to living rooms via a non-Sony console. But that’s the only true fanboy heresy of this adaptation, which is otherwise a hard-hitting continuation of the brief, brutal fisticuffs that have propelled &lt;i&gt;Tekken&lt;/i&gt; for years.
Core gameplay is focused on beatdowns between any pair of the 42 playable characters. The action encompasses realistic and highly fantastic martial arts and fight techniques. The stratospheric leaps and elephantine bouncing breasts of some fighting games are kept to a minimum; &lt;i&gt;Tekken ...&lt;/i&gt;
</description><pubDate>Mon, 02 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/tekken-6,34807/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/597/tekken-6_jpg_300x150_crop_upscale_q85.jpg" length="17560" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Borderlands</title><link>http://www.avclub.com/articles/borderlands,34808/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Finally, a videogame with the balls to depict the generic post-apocalyptic wasteland as it really will be: utterly boring and lifeless. &lt;i&gt;Borderlands&lt;/i&gt; takes place on Pandora, an Arizona-like planet where the bleakness is offset by its cel-shaded-esque appearance. Though Pandora is mostly deserted, bandits, mercenaries, and other hired guns troll its surface in search of the Vault, an intergalactic piggybank filled with untold riches and awesome technology that a supposedly advanced species had the foresight to abandon for the sake of plot. If this all sounds like a lazy rehash of last year’s revolutionary &lt;i&gt;Fallout 3&lt;/i&gt;, hang on: &lt;i&gt;Borderlands ...&lt;/i&gt;
</description><pubDate>Mon, 02 Nov 2009 00:00:00 -0600</pubDate><guid>http://www.avclub.com/articles/borderlands,34808/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/598/Borderlands_jpg_300x150_crop_upscale_q85.jpg" length="12238" type="image/jpeg"></enclosure></item><item><title>    Games: Newswire:Cross-platforming in action: Reality shows become videogames; art films become iPod apps</title><link>http://www.avclub.com/articles/crossplatforming-in-action-reality-shows-become-vi,34657/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Two stray, loosely related news items:
-Discovery Communications and videogame developer Crave &lt;a href="http://www.thrfeed.com/2009/10/man-vs-wild-deadliest-becoming-vid-games.html"&gt;are teaming up&lt;/a&gt; to covert the popular reality series &lt;em&gt;Man Vs. Wild&lt;/em&gt; and &lt;em&gt;The Deadliest Catch&lt;/em&gt; into games that will be playable on all the major gaming systems. (Yes, but can we get a &lt;em&gt;Man V. Food&lt;/em&gt; game? How about &lt;em&gt;Ice Road Truckers&lt;/em&gt;?)
-The National Film Board Of Canada &lt;a href="http://blog.nfb.ca/2009/10/20/nfb-iphone-app/"&gt;now has its own, fairly impressive iPod app&lt;/a&gt;, which allows users to stream documentaries, experimental shorts and cartoons from the NFB archives &lt;em&gt;and&lt;/em&gt;--and here's the cool part--download those films to watch offline in an iPod-ready format. The ...
</description><pubDate>Wed, 28 Oct 2009 08:39:00 -0500</pubDate><guid>http://www.avclub.com/articles/crossplatforming-in-action-reality-shows-become-vi,34657/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/34657/Bear-Grylls-man-vs--wild-102520_1024_768_jpg_300x150_crop_upscale_q85.jpg" length="14598" type="image/jpeg"></enclosure></item><item><title>    Games: Hater:Finally! Something Will Tell You When To Blink</title><link>http://www.avclub.com/articles/finally-something-will-tell-you-when-to-blink,34643/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Staring: It's the great human pastime. There's nothing like a good long stare at a wall, or computer screen, or darkened window to really get the mind nice and empty. Well, emptier. It's the perfect way to sink into the vast nothingness that is forever lapping at the tiny shore of our miniscule existence. Just open your eyes and...stare. 
But how many times have you been staring at something for hours and forgotten to blink? Hundreds? Thousands? How many times have you gone to the eye doctor complaining of chronic dry eye only to have the ...
</description><pubDate>Tue, 27 Oct 2009 18:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/finally-something-will-tell-you-when-to-blink,34643/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/34643/gaming-glasses_1510498c_jpg_300x150_crop_upscale_q85.jpg" length="7730" type="image/jpeg"></enclosure></item><item><title>    Games: Sawbuck Gamer:October 26, 2009</title><link>http://www.avclub.com/articles/october-26-2009,34511/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;a target="_blank" href="http://create-games.com/project.asp?view=main&amp;amp;id=1034"&gt;&lt;i&gt;Castlevania: The Bloodletting
&lt;/i&gt;&lt;/a&gt;Creator: Piscesdreams
Platform: PC (beta)
Price: Free
When Sega’s 32X peripheral for the Genesis crashed and burned in the mid-’90s, it took with it a number of suddenly canceled titles. &lt;i&gt;Castlevania: The Bloodletting&lt;/i&gt; was one such game, which, according to legend, got absorbed into 1997’s sublime &lt;i&gt;Castlevania: Symphony Of The Night &lt;/i&gt;for the PlayStation. But the original game’s true form has remained the source of much speculation. One devoted fan decided that 12 years was long enough to wait, and so, after two years of faithfully piecing together what could have been, he ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/october-26-2009,34511/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/articles/article/34511/01_castlevania_jpg_300x150_crop_upscale_q85.jpg" length="16671" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Half-Minute Hero </title><link>http://www.avclub.com/articles/halfminute-hero,34518/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
If “pick up and play” is the holy grail of portable games, &lt;i&gt;Half-Minute Hero&lt;/i&gt; is the holiest game in the history of the world. The latest title from Xseed—a reliable publisher of appealing oddities—takes short-attention-span design to its logical, farcical extreme by cramming as much play as possible into ultra-short sessions. This isn’t &lt;i&gt;WarioWare&lt;/i&gt;, and &lt;i&gt;Hero&lt;/i&gt;’s adventures aren’t mini-games. They’re full-on genre standards compressed to a ridiculous degree, as if the developers are pulling a joke on players. The punchline is that a 30-second RPG lights up some of the same nerve endings as ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/halfminute-hero,34518/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/594/half-minute_jpg_300x150_crop_upscale_q85.jpg" length="20091" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Mario &amp; Sonic At The Olympic Winter Games</title><link>http://www.avclub.com/articles/mario-sonic-at-the-olympic-winter-games,34516/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
There are sad schoolyard bets about childhood heroes, and then there are &lt;i&gt;sad&lt;/i&gt; schoolyard bets about childhood heroes. Two years ago, Sega inched Mario and Sonic’s rivalry from Tom and Jerry levels of animosity to Tom-and-Jerry-with-bowties levels of friendly competition in &lt;i&gt;Mario &amp; Sonic At The Olympic Games&lt;/i&gt;. The title let gamers determine who would prevail in a round of Summer Olympics events like archery, fencing, and high jumping. But the world wasn’t satisfied: We demand to know whether plumbers or small spiny mammals are superior at ice hockey and ski jumping. And we demand it now—a full ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/mario-sonic-at-the-olympic-winter-games,34516/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/596/Mario-Sonic_jpg_300x150_crop_upscale_q85.jpg" length="13561" type="image/jpeg"></enclosure></item><item><title>    Games: Review:WWE Smackdown Vs. Raw 2010</title><link>http://www.avclub.com/articles/wwe-smackdown-vs-raw-2010,34485/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
Even if you’ve avoided the &lt;i&gt;Smackdown Vs. Raw &lt;/i&gt;games for the past few years, this year’s version is reason enough to come back to the fold. Like hardcore Madden-ites, only the most discerning WWE fans tend to notice the additions and subtractions in each iteration. Not so this year: Everything in &lt;i&gt;WWE Smackdown Vs. Raw 2010&lt;/i&gt;, from the opening live-action introduction to the easy-to-navigate menus to the pause screen, is rendered with tremendous panache and vitality. This game lives and breathes like few other sports (well, “sports”) games ever do.
The game features nearly 70 wrestlers, including John ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/wwe-smackdown-vs-raw-2010,34485/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/592/WWE-smackdown_jpg_300x150_crop_upscale_q85.jpg" length="15335" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Bakugan Battle Brawlers</title><link>http://www.avclub.com/articles/bakugan-battle-brawlers,34519/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
The anime television show &lt;i&gt;Bakugan&lt;/i&gt; is relentlessly repetitive, framing long, showy fights with thin plot and cheesy dialogue. So if the goal of the &lt;i&gt;Bakugan: Battle Brawlers &lt;/i&gt;videogame was to replicate the show’s formula, they nailed it.
Characters in &lt;i&gt;Battle Brawlers&lt;/i&gt; use cards that fell from space, and alien monsters that take the form of palm-sized balls, to battle other kids in Bakugan matches and tournaments. The story, penned by the show’s writers, involves a plot to control all the Bakugan in the world, but your character seems just as concerned with defeating neighborhood kids and making friends ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/bakugan-battle-brawlers,34519/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/593/Bakugan_jpg_300x150_crop_upscale_q85.jpg" length="13383" type="image/jpeg"></enclosure></item><item><title>    Games: Review:Machinarium</title><link>http://www.avclub.com/articles/machinarium,34517/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</link><description>
&lt;i&gt;Machinarium&lt;/i&gt;, a point-and-click adventure game set in a strangely recognizable robot city, is one of the most beautiful games to hit home computers in a long time. It achieves this with the barest possible technology: colored pencil drawings, ethereal music, and crude pictograph dialogue. The atmosphere is almost filmic, like &lt;i&gt;Metropolis&lt;/i&gt; and Jean-Pierre Jeunet filtered through &lt;i&gt;The Triplets Of Belleville&lt;/i&gt;, but the gameplay is joyously inspired. 
The story of a little robot who must escape from prison, find his girlfriend, and prevent a bomb blast is told through puzzles. Many are single-screen affairs in which everything you need is before ...
</description><pubDate>Mon, 26 Oct 2009 00:00:00 -0500</pubDate><guid>http://www.avclub.com/articles/machinarium,34517/?utm_medium=RSS&amp;utm_campaign=feeds&amp;utm_source=channel_games</guid><enclosure url="http://media.avclub.com/images/media/game/595/machinarium_jpg_300x150_crop_upscale_q85.jpg" length="16622" type="image/jpeg"></enclosure></item></channel></rss>