If you're interested in "Sleep is Death," be sure to check out the fantastic preview Brandon Boyer wrote for BoingBoing.net, which explains in detail the game's mechanics and is also a marvel of web layout:
http://www ...
Hmm, that's weird. You might want to try it again, I've had a lot of interesting experiences with it. It's not perfect and the creators never claimed it was, but if you approach it as an experiment ...
We definitely all have an imagination, and can tell stories - but I will say that what struck me playing with Jason is that it really puts you in this make-believe space, where you can tell each other a story without ...
Two things I really enjoyed about his take on romances were 1. the very good point that other kinds of strong relationships are just as important in games. Maybe romances are just the first step towards other kinds of fluid ...
Comments (306)
AVC at GDC '10: An interview with art-game creator Jason Rohrer
If you're interested in "Sleep is Death," be sure to check out the fantastic preview Brandon Boyer wrote for BoingBoing.net, which explains in detail the game's mechanics and is also a marvel of web layout: http://www ...
March 19, 2010 - 7:06 PM
AVC at GDC '10: The "Comedy In Games" panel
Yes! That was a pain. Personally, I was thinking about the race track photo in Act 2.
March 16, 2010 - 7:42 AM
AVC at GDC '10: The "Comedy In Games" panel
Well sure, I did too ...
March 15, 2010 - 8:34 AM
AVC at GDC '10: An interview with art-game creator Jason Rohrer
Hmm, that's weird. You might want to try it again, I've had a lot of interesting experiences with it. It's not perfect and the creators never claimed it was, but if you approach it as an experiment ...
March 14, 2010 - 9:58 PM
AVC at GDC '10: An interview with art-game creator Jason Rohrer
We definitely all have an imagination, and can tell stories - but I will say that what struck me playing with Jason is that it really puts you in this make-believe space, where you can tell each other a story without ...
March 14, 2010 - 9:57 PM
AVC at GDC '10: An interview with Alpha Protocol creator Chris Avellone
Two things I really enjoyed about his take on romances were 1. the very good point that other kinds of strong relationships are just as important in games. Maybe romances are just the first step towards other kinds of fluid ...
March 12, 2010 - 3:24 PM