Surely there’s a better name for games like Gone Home than “walking simulator”

This week, Clayton Purdom gave us a review of Tacoma, the new game from developers of Gone Home. It’s very much an evolution of the style that Gone Home helped architect and many games since have shared. For whatever reason, a lot of people out there get really pissed off that these narrative-focused, conflict-free…

Seeing without crosshairs: a survey of the first-person non-shooter

Chaz Evans is a co-director of Chicago’s Video Game Art (VGA) Gallery, an organization that promotes—you guessed it—video game-related art. We’re fans of the work that the VGA is doing, so we invited Evans (and previously, his partner Jonathan Kinkley) to give our readers a game-centric art history lesson. Here’s his…

Gone Home’s barren mansion doesn’t need monsters to unnerve you

There’s a universal human fear of big, empty houses that feels almost primordial; something hardwired into our genetic code that tickles our fight-or-flight mechanism. Speaking generally, if you’re walking through the front door shouting “Hello?” and the only answer is your own voice echoing through the cavernous…