Shinji Mikami is video games’ most enduring horror icon—our Shelley, our Walpole, our Carpenter and Craven. Other…
2B dies a lot. For Nier: Automata’s fetish-maid-android-samurai, death is just another occupational hazard of waging…
Failure is comedy’s natural ecosystem. There’s a primordial delight in watching something, and especially someone,…
Three things happen at the end of Castlevania III: Dracula’s Curse in quick succession. First, you unclench your…
Every December, instead of searching for a group consensus, Gameological looks back at the year in games through…
The Thing is nauseating. Seeing it for the first time in a sticky-floored screening room a couple of years back, I…
An unnamed feeling sets in around your mid-20s, perpetually itching the back of your brain as if someone scraped out…
The first Castlevania game was released in Japan 30 years ago today. Known there as Demon Castle Dracula, Konami’s…
The empty room should be anathema to game making. Having a space that serves no tangible purpose, hides no skill or…
19XX was simultaneously the end of Capcom’s 1942/1943 shooters and their salvation. Trading in the deeply awkward…
In 1996, 3-D video games made good. Super Mario 64 and Tomb Raider weren’t alone in the land of three-dimensional…
Nobody has the time to play all the great video games that hit the market. Between the increasingly even…
Altered Beast asks the impossible from the second it starts when a pixelated Zeus commands players to “Wise from…
Most songs on video game soundtracks are functionally named, reflecting the time and place they appear in the game…