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"Douglas"
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games The New Battlegrounds Map Feels Too Much Like Fortnite
By Dante Douglas May 3, 2018 | 12:00pm
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games Battletech Revels in the Cost of War
By Dante Douglas April 30, 2018 | 4:00pm
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games Death Isn't an Enemy in Minit
By Dante Douglas April 25, 2018 | 12:29pm
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games Overwatch Retribution Isn't Enough to Solve the Game's Narrative Problems
By Dante Douglas April 18, 2018 | 2:30pm
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games The Indie Games Market Is in Trouble
By Dante Douglas April 12, 2018 | 1:45pm
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games Game Critics Need to Review Games Holistically
By Dante Douglas April 5, 2018 | 4:30pm
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games GDC Is No Longer Fit to Serve the Global Games Community
By Dante Douglas March 27, 2018 | 4:15pm
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games Battle Royale Games Lack What Made Battle Royale Important
By Dante Douglas March 19, 2018 | 1:00pm
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games Into the Breach Is a Puzzle Disguised as a Tactics Game
By Dante Douglas March 13, 2018 | 11:34am
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games Game Developers Need a Union
By Dante Douglas March 7, 2018 | 12:00pm
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games Be Patient With Kickstarted Videogames
By Dante Douglas February 28, 2018 | 2:30pm
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games A Mafia Murder in Sicily Inspires a Powerful Videogame Exploration of History
By Dante Douglas February 20, 2018 | 1:00pm
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games EA Is Bringing Out the Worst in BioWare
By Dante Douglas February 12, 2018 | 12:00pm
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games Steam Has Failed at Curation and Moderation
By Dante Douglas February 5, 2018 | 12:00pm
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games It's Blizzard's Responsibility to Fight Toxicity in Overwatch League
By Dante Douglas January 30, 2018 | 10:30am
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games They Are Billions: Steampunk, Colonialism and the Undead
By Dante Douglas January 22, 2018 | 12:22pm
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games Unreal: How a Survivor Parody Explores the Artificiality of Games and Reality TV
By Dante Douglas January 16, 2018 | 10:30am
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games 2017 Honorable Mentions: Dishonored: Death of the Outsider
By Dante Douglas January 5, 2018 | 10:00am
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games What Makes PlayerUnknown's Battlegrounds So Great Would Make It a Terrible Esports Game
By Dante Douglas December 28, 2017 | 11:00am
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games PlayerUnknown's Battlegrounds New Map Shows the Importance of Design
By Dante Douglas December 22, 2017 | 12:00pm
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games The Minimalist Hooks of Animal Crossing: Pocket Camp and EAT
By Dante Douglas December 15, 2017 | 12:30pm
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games POST/CAPITALISM and the Optimistic Power of Educational Games
By Dante Douglas December 8, 2017 | 1:00pm
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games Skyrim VR and the Fallacy of Immersion in Game Design
By Dante Douglas November 30, 2017 | 2:00pm
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games Loot Boxes Are a Result of the Inevitable Inequality of Capitalism
By Dante Douglas November 22, 2017 | 2:00pm
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games Walking Among the Enemy: Wolfenstein II and Passing
By Dante Douglas November 16, 2017 | 12:00pm