Superjail!
“Hotchick” confirms my suspicions regarding the nominally character-driven new approach that Superjail’s creators have given the show’s second season. Series co-creator Christy Karacas has said that she wanted to make Superjail more about the characters and less about the paradoxically formulaic but largely free-form narratives that made season one such a blast. Which is why it’s a good thing that Karacas and company haven’t strayed too far from the show’s winning formula, whose main appeal is its choreographed tableaux of anarchic violence. “Hotchick” proves that, like last week’s episode, which was also scripted by John Miller, the show’s new character-driven approach hasn’t totally sucked the fun out of Superjail, just made it a little too neat to be as good as it once was.
Allow me to backtrack a moment and lay out why Superjail’s first season is the standard by which the show’s success should be judged. In episodes like “Time-Police, Pt. 1” and “Time-Police, Pt. 2,” the show’s writers, who used to have multiple credits on every episode, proved that their cartoon worked best when it moved as fast as its absurd ideas. The 10-minute format that the show has adopted is perfect fit for the show’s content because the show’s events only ever made logical sense to a point. That point was whenever the writers decided to remind viewers that none of what they were seeing could logically ever make sense.
For instance, the title setting of Superjail only makes sense when the Warden is in charge, enforcing its arbitrary rules. But when he gets abducted in “Time-Police, Pt. 1” by the, uh, time police, singing prison guards in the time prison of the future, his employees Jared and Alice’s first respective reactions to his sudden disappearance are, “Where’d the warden go?” and “Who cares?” Superjail’s first season didn’t have a serious bone in its body. Its rules were (and still mostly are) made up on the fly, and its sole authority figure (the Warden) is a lunatic who constantly puts down the show’s sole voice of reason (Jared).
When Superjail’s writers decided to ditch the melee-oriented episodes of season one in favor of more plot-oriented, character-driven episodes, the impact on the show’s berserker sensibility was pretty salient. Compare the backstory that the writers provided the Warden in “Time-Police, Pt. 2” with the one they gave the Twins in “Hotchick.” In “Time-Police, Pt. 2,” the Warden thinks back to when he was little and he watched his father accidentally kill himself. The Warden flashes back to a childhood scene where he shows his father a toy model of Superjail. The Warden’s father, being a killjoy, protests that he doesn’t have to time for his “Rainbow whatsits.” He starts to tell the Warden that jail is, “…a serious place where serious men take serious time to…” And then he slips on what looks like a Duplo version of Jailbot, Superjail’s robotic prison guard (duh); falls out of the nearest window; gets hit by a flag pole; smacks his head on an awning; gets kicked by a horse; and then falls into a noose and hangs by the neck until he dies. If that’s not a spectacular testament of the show’s abject refusal to conform to normal cartoon standards of normalcy, I don’t know what is.