Of all the impossible announcements to come out of E3 2017, Nintendo’s confirmation that, yes, Metroid Prime 4 is…
In Art Of The Game, Nick Wanserski explores how visual design shapes video, tabletop, and role-playing games.
This week, Anthony John Agnello delivered an On The Level looking at how Metroid Prime’s opening introduced the Scan…
Metroid speaks in a variety of languages. Its predatory environment murmurs about its hidden dangers through violent…
The best winter-level themes feel more like a natural extension of the landscape than composed pieces of music.…
In a For Our Consideration article about Metroid Fusion, Jake Muncy mentioned how the game’s hostile clone of the…
Our Special Topics In Gameology series on emptiness in games continued this week with an illustrated essay about Metroid Prime from Nick…
Previously in the Empty Spaces series: