The Black Death Spreads to Videogames With A Plague Tale: Innocence
The Black Death eliminated tens of millions of humans throughout Europe and the Middle East, unsettling the very foundations of society that had been built up throughout the Middle Ages. It left an impression on every aspect of culture, including art, where death became a constant theme. It’s surprising, then, that the plague doesn’t have a greater presence in videogames, a medium almost exclusively fixated on death. It’s a perfect fit.
Asobo Studio, the French developers who have worked on ReCore, two HoloLens games, and a variety of Disney tie-ins, wants to fill that hole in videogame’s historical record with A Plague Tale: Innocence. Set in Southern France in 1349, not far from Asobo’s home of Bordeaux, and at the peak of Europe’s first brush with the plague, A Plague Tale shows a studio trying to establish a new reputation for itself, while also paying tribute to its home, its history and a beloved game made by a studio from California.
As Kevin Choteau, the game’s lead designer, tells Paste during a recent demo in Paris, A Plague Tale started with their love of a Naughty Dog hit. Over coffee breaks at the studio, Choteau says, “We’d talk about games that were really immersive. The biggest one was The Last of Us. It had a huge impact on our thinking. They’ve taken so much risk with The Last of Us.”
The crux of that appeal came from the emotional ties between two characters, which is something Asobo aims to replicate with A Plague Tale. “We were talking about [The Last of Us] every day, and the bond between these two characters,” Choteau says. “I remember a moment where Ellie stops talking after killing a guy, and I felt so bad as a player—why is she not talking? It’s super subtle and well done. So we say, okay, this is what we want to build. We want to tell a story about two characters that are linked together and forced to face a world they cannot face.”
Choteau and his colleagues didn’t have to concoct a fictional apocalypse for their game, though. They only had to look back at French history. It’s a history they knew well. “For us [the plague is] something we knew about from when we were a child in school,” he says. “We learned about this period. It was super interesting to visit it with an adult eye and create a more adult version of this story.”
France was ravaged by the plague throughout the Middle Ages. At the same time that pestilence first crept throughout Bordeaux in the late 1340s, France and England were engaged in the early years of the Hundred Years’ War. Death was a constant. War and disease conspired to destroy whatever life had been like, and the sister and brother at the heart of A Plague Tale are two of their indirect victims.
That sister, a young teenager, is the hero of the game. You guide her through this ruined world in search of a mother that may or may not still be alive, all while protecting the five-year-old brother you barely know. Just as Ellie did in The Last of Us, that brother actively assists you throughout the game, squeezing through small openings into areas you can’t get to and helping you solve environmental puzzles.