Xbox finds new way to charge cloud gaming subscribers for cloud gaming

Less than a year after launching its cloud gaming subscription, Microsoft is putting up some serious screen-time restrictions.

Xbox finds new way to charge cloud gaming subscribers for cloud gaming

Microsoft is enshittifying its newly launched cloud gaming subscription at an astonishing rate. Less than a year after opening up Xbox’s unlimited cloud gaming, previously only available through an Ultimate Game Pass subscription, it’s already placing heavy screen-time restrictions. Per a recent blog post (via The Verge), under the new model, Game Pass Ultimate subscribers get 15 hours of game time, Premium subscribers get 10 hours, and Essential will have to make do with five. To sweeten the deal for Microsoft shareholders, Ultimate gamers who want more than 15 hours can purchase additional time via the Xbox Store. Tellingly, the company didn’t offer bottom-line details on how much this will cost or exactly when in November this change will begin. 

In its blog, Microsoft blames the change on the cost of cloud gaming as more people use it. This is a problem of the $370 billion company’s own making—and not one with which we sympathize, considering how frequently Microsoft shakes its customers down for more. At first, cloud gaming was only available to Ultimate subscribers, but Microsoft opened it up to Premium and Essential gamers last year. Now even its most loyal and highest-paying customers are, well, paying the price. Next thing you know, they’ll require a Co-Pilot subscription to play Halo.

 
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