Dark Nights: Metal sets a new gold standard for superhero crossovers
Every two weeks, Big Issues focuses on a newly released comic book of significance. This week, it is Dark Nights: Metal #6. Written by Scott Snyder with art by Greg Capullo, Mikel Janin, and Raul Fernandez, inkers Jonathan Glapion and Alvaro Martinez, and colorists FCO Plascencia and June Chung, this issue wraps up a crossover event that delivered non-stop entertainment. This review reveals major plot points.
Superhero comics are often ridiculous, but that’s part of the fun. In a universe where anything can happen, why be serious when you can go way over-the-top? Dark Nights: Metal is a prime example of the joy of unbridled superhero spectacle, and the miniseries’ creators constantly challenge themselves to go bigger with every issue. Just take a look at the cover of the crossover’s final chapter. That’s Batman riding a dragon with the Joker’s face, flying away from a wall of fire with Superman and Wonder Woman at his side. It’s an image showcasing Metal’s emphasis on grandiose superhero fantasy, and the series is an exhilarating adventure through the DC Universe that builds on decades of continuity while still being fresh and invigorating.
Writer Scott Snyder and artist Greg Capullo’s Batman was the breakout hit of The New 52, so their reunion with inker Jonathan Glapion and colorist FCO Plascencia on Metal was a big deal when it was announced in April of last year. The “Superheavy” storyline was a highlight of their Batman run, toning down the horror elements to deliver a blockbuster action story that completely sold the idea of Jim Gordon as a mecha-Batman backed by the Gotham City Police Department. Metal carries the torch lit by “Superheavy” and turns it into an inferno that burns through the Multiverse, creating a thrilling crossover that actually lives up to the hype.
Batman is DC’s most profitable character, and Metal capitalizes on that fact by building an entire event around the Dark Knight and the idea that Batman always wins. The plot of Metal isn’t all that important. Magical metals (including one hilariously called “Batmanium”) open up a doorway to another dimension that unleashes a cosmic evil threatening to destroy all of existence, and there’s an evil Justice League made up of Batmen from different parts of the “Dark Multiverse.” You know, the typical superhero stuff. There still needs to be emotional stakes to make readers care about what’s happening, and in Metal, those come from Batman confronting his legacy and figuring out how to break free from a cycle of trauma that corrupts his soul with darkness.
Metal begins with the Justice League armored up and fighting in a gladiator ring for the entertainment of Mongul, facing off against robot versions of themselves built by The Toyman. The heroes eventually overtake those machines, and then they assemble them together Power Rangers-style into one supermech that they use to take out Mongul and escape. This opening sets the tone for the crossover, which is full of moments where you can feel the creators’ glee radiating off the page. Batman wields a baby Darkseid as a weapon, and when he’s pulled into the Dark Multiverse and attacked by evil versions of Superman, he puts on the “Five Finger Death Punch,” a riff on Marvel’s Infinity Gauntlet loaded up with every color of Kryptonite. Starro The Conqueror is reimagined with the speech patterns of a frat bro, Superman and Batman get a multiversal history lesson courtesy of The Sandman’s Daniel, and Hawkman is turned into a giant bird monster hammering away at the forge where universes are created.