Dead Rising 4 is a Welcome Return for Frank West and His Dad Jokes
We are drowning in zombies. You cannot walk into a store without seeing some variant of zombie merchandise for The Walking Dead, Night of the Living Dead, or even Minecraft. You cannot check the Steam store page without being flooded with 15 different hardcore zombie survival games where just catching a glimpse of a zombie means you’re dead. And I’m bored with them. There’s so much zombie related media that I’ve got zombies shambling out of my ears. But the shining beacon in this figurative wasteland of necrotic flesh for me has always been the Dead Rising games, joyous and beautifully stupid smorgasbords where you dismantle zombies with a teddy bear strapped to the teeth with machine guns while you run around dressed as Mega Man. Dead Rising 4 continues this tradition while improving on the previous iterations’ flaws.
Frank West returns as our hero this time, having missed the second and third entries and only appearing in a standalone Xbox Live Arcade spinoff and a few fighting games He’s older this time—it’s been 15 years since the events of Dead Rising—and a little more cynical, but all in all he’s the same wise cracking, cocky journalist everyone knows. Except now he has a different voice actor who does an excellent job spouting corny dad jokes and adding gravitas to the dour surroundings when the mood calls for it.
He’s also a little more nimble. This Frank West believes in stealth a little bit more, sometimes taking out zombies and humans like quietly and subtly, although I rarely approached the game this way. Upon arrival to the town, Frank must sneak in under the cover of night, which serves as the official introduction to the new gameplay features and mechanics. His camera has been upgraded with both a night vision mode and a spectrum analyzer, which are both used to solve investigations you’ll encounter. Weapon combining returns but its much improved—you no longer have to take your items to a workbench but are free to combine them in the field.
I never played Dead Rising 3 so I can’t speak of the improvements that game made, but I did play a whole lot of Off The Record and the improvements since then are much appreciated. Overall the game is easier to control, the user interface is nicer to look at, and the game has eschewed the time limits of any previous entry. The freedom to traverse the town without having to worry about getting to a specific place to continue the story or returning to a safehouse to give your daughter medication alleviates the stress of rushing through missions—you are more than welcome to take your time. Along with this freedom, the game gives you more to do besides following the main story. You are free to lay waste to as many zombies as you want anytime you want, unlock new safehouses around the city, or tackle any of the event side missions that pop up from time to time. In these missions you are tasked with either rescuing survivors from zombies who thankfully no longer have to be escorted, defeating military groups in order to get weapons and healing items, or taking out Maniacs— this game’s version of the Psychopaths from previous games. These missions will net you Prestige Points that you can use to upgrade Frank’s abilities like weapon handling and health regeneration and other things like how much Scrap you receive, which is used for buying clothes, weapons and vehicles from vendors.