Forestrike demonstrates how practice can make perfect failure
Video games are never realer than when they hand-deliver you an opportunity to choke.
Images: Skeleton Crew Studio
No artistic medium is better suited to discussing humanity’s natural inclination to fail than video games. Sure, you can watch shows or movies about failure, cringe along as some ostensibly identifiable character blows their grand romantic ambitions or financial dreams. (Hell, the entire game show/reality dating show industrial-complex exists in part to confront and filter this sensation by proxy.) But when it comes to actually shitting the bed and/or screwing the pooch? When it comes to the sublime and monstrous feeling of stepping up in a moment of crisis, reaching deep down inside yourself, and then just straight-up choking at the critical moment? You simply can’t beat the ethos of do-it-yourself.
These thoughts brought to you by several fascinating, occasionally humiliating hours spent with Skeleton Crew Studio’s recent martial arts game Forestrike. The premise of the side-scrolling action game is pretty simple: You’re Yu, a martial arts guy from one of those secretive monastic orders that pass down mysterious and powerful techniques for handing people their asses, and are sent on a quest by various mentors of dubious character to go rescue the Emperor. Your greatest asset/most crippling anxiety in this quest to relieve the imperiled imperator is the titular Forestrike, which allows Yu to imagine all of his fights in perfect fidelity as many times as he wants, before ultimately committing to the one that counts.
