How do you tackle the learning process of Bloodborne and its brethren?
It’s A Process
This week saw my review of Bloodborne emerge. From Software’s latest role-playing game is just as engrossing and punishing as the Souls games that came before it. They most certainly are an acquired taste, though, which, as Fluka pointed out, is kind of a shame for players looking to experience From’s approach to art and world design:
I wish I could enjoy the From Software games more. The environments and creature design are so beautiful and adept at creating a sense of palpable despair and dread. I get why the action is the way it is, and why some people would love it, but these games just fundamentally aren’t for me. My two attempts at Dark Souls have ended the same way, with me getting frustrated after being killed by a boss for the 15th time, and then having to go through the same exact set of low-level mooks once again. It’s not a game that rewards improvisation and experimentation. Dark Souls wants you to learn how to play Dark Souls, and by god, you’ll keep doing it until you get it right. People have characterized this repetition as an almost zen act, which helps the player to develop a sense of mindfulness. I love that idea, but in practice, I just get antsy and start thinking about all the other games and books I have waiting for me.
Many other commenters brought up having a similar problem. For a lot of people, there just isn’t enough time in the day to learn how to play these demanding games—and even if there were, it’s flat-out not the kind of experience some are looking for. Merlin The Tuna mentioned that the biggest time investment has to be in learning the arsenal of little tricks that apply to most of Dark Souls’ hazards. Harrowing expanded on that:
You learn the game’s general rules and how it works, and suddenly, the otherwise impossible bosses aren’t so impossible. In fact, it’s rare in this series to have a boss that has only one tricky way to beat it. (And everyone hates the few bosses that are like that to the point that From Software doesn’t seem to do that anymore.) It’s more about learning the way your attacks work and the general rules for how to fight. In Demon’s and Dark Souls, it’s: “Don’t get greedy. Hang onto your shield. Always be on the lookout for traps, because they’re always visible. Watch how a boss attacks, and you’ll see their openings.”
All of those apply to Bloodborne, along with: “You can stagger more enemies with your gun than you think, and the best strategy is often to be aggressive, even when it seems risky.” Most of the bosses can be staggered with your gun or by hitting their limbs or head, and often you can do a really powerful “visceral attack” while they’re stunned. And weirdly enough, in every Souls game, the safest place to be is often right next to a boss.
What I’m saying is: These games aren’t about dying until you find the One True Way To Play that the game refuses to explain. They’re not actually trial and error. Instead, once you get the rhythm of the game down (and Bloodborne’s is different from Demon’s/Dark Souls’, so I struggled at first), you can adapt to anything and discover your own approaches to its challenges.
But Merlin The Tuna thinks those overused tricks make the game a little too repetitive:
That’s true, but in a way it’s also one of the things that I ding Dark Souls for. The rules are so general and broadly applicable that it leads to a lot of repetition. Enemy ahead? Pull him away from his buddies like an MMO baddie, hold your shield up, and strafe around him until you can stab him in the butt. Giant enemy boss? Unlock the camera, run around to stab him in the ankle a few times, and roll right before the attack hits.
I think I’d actually have appreciated a little more “One Weird Trick!” factor just to mix things up. You get components of that in the various bosses whose tails you can cut off, the interesting layout of the Bell Gargoyles’ arena, the tower you can attack the Taurus Demon from, Bed Of Chaos, and whatnot. But you also have a lot of fights that are simply “Which direction should I roll in when I’m not slapping that thing in the heel?”