Yoshi's turn: 12 oddball games where the sidekicks take the reins

Inspired by Nintendo’s new Yoshi And The Mysterious Book, we track the long and strange history of the “sidekick game.”

Yoshi's turn: 12 oddball games where the sidekicks take the reins

There are few roles in video gaming less dignified than the sidekick. At best, you’re destined for the role of Player 2, helmed by whichever weak-thumbed child, indulgent spouse, or weird visiting cousin that the second controller inevitably gets pawned off on to; at worst, you spend your entire existence becoming intimately familiar with the contours of an overweight Italian plumber’s taint, before getting casually chucked into a bottomless pit so he can get a few extra inches out of a jump.

Every now and again, though, sidekicks make good enough to get their own games, free from the tyranny of the bland and focus-tested protagonists they typically labor under. Maybe there’s a bit of experimental gameplay that a development team wants to try out, without risking the reputation of their flagship hero. Maybe the parent company has a new handheld system that needs a semi-recognizable face to sell it. Or maybe the Real Perverts have just finally gotten their hands on the mechanisms of franchise control. In any case, it’s a gaming tradition stretching from Ms. Pac-Man all the way up to this week’s latest Nintendo spin-off, Yoshi And The Mysterious Book: the sidekick game. Usually smaller, almost always weirder, and with an occasional tendency to indulge in the dreaded specter of “edutainment,” they’re the oddballs of any great gaming franchise, operating under their own set of rules and conventions. Here, then, are 12 games that tell gaming’s various radical hedgehogs, angsty fantasy heroes, and sword-toting chosen ones to take a hike: Today, it’s the sidekick’s time to shine.


Mario Is Missing (1993)Mario Is Missing, Image: Nintendo

If you squint, there’s an insult hiding right in the title of Nintendo’s slightly cynical effort to ride Carmen Sandiego’s crimson coattails way back in the early 1990s: Obviously, the Japanese gaming company would never let perpetually lesser Mario brother Luigi lead his own video game—even an action-empty geography trivia exercise like this one—except, well… (The game’s actual plot, meanwhile, involves Bowser, the Koopa King, launching a rare offensive attack on our world, stealing global treasures, and then selling them so he can fund his efforts to melt the polar ice caps with hair dryers. Guy could have saved himself some work by just kicking it for 30 years and then building a data center.) The fact is, Nintendo mascot Mario has spawned more spin-offs from his various relatives, employees, and tangential hangers-on than any one of Bravo’s Real Housewives you might care to name, sometimes to incredible effect. (You don’t get a whole legacy of Wario games—truly, the Vanderpump Rules of innovative puzzle-platformers—without that spin-off factor.) But sometimes, even Nintendo produces a game so lousy or strange that it needs someone else to take the fall for it. And, really, what else are younger brothers for? (Don’t feel too bad for Luigi: He’d get a much better sidekick series of his own—not to mention some much-needed equity—a scant eight years later, courtesy of the ghost-hunting Luigi’s Mansion games.)

Prinny: Can I Really Be The Hero? (2008)Prinny: Can I Really Be The Hero?

Often, a sidekick game is a chance for a studio to do a little light genre play, exploring types of gameplay completely alien to their usual concerns. Take, for instance, this PSP spin-off to Nippon Ichi’s long-running Disgaea franchise of turn-based tactical role-playing games, centered on the series’ beloved “damned sinners stuck in penguin costumes” mascots. (No, it doesn’t make a hell of a lot more sense in context.) Sure, Prinnies might make for terrible platforming heroes, what with their tendency to die in a single hit, or explode when thrown. But that’s why the game gifts you with a literal thousand of the poor bastards to blow through as you navigate its devious monster-filled levels, cheerfully burning through your hordes as you go. Sensibility-wise, it’s all perfectly in tune with Disgaea’s wackily dark comedy take on Hell, which frequently encourages players to sacrifice these lackeys for quick material gain. It’s just that, this time, you’re the lackey. Have fun dying, over and over again!

Knuckles’ Chaotix (1995)Knuckles Chaotix

We should probably feel grateful, given both the breadth, and the boisterous irritation potential, of Sonic The Hedgehog’s supporting cast—looking at you, Big The Cat—that he hasn’t spawned more sidekick spin-offs. Buddy Tails had the most individual outings, having helped flesh out the Game Gear’s handheld library back in the early ’90s with games like Tails Adventure, while “What if Sonic had a gun, and also fought people called G.U.N.?” title Shadow The Hedgehog probably had the most lasting impact. But we have a special place in our heart for Knuckles’ Chaotix, which reveals that, when he’s not busy glowering and punching stuff, Sonic 3’s echidna deuteragonist runs with his own, even suckier crew of sidekicks, literally shackled to his side. Released for Sega’s short-lived 32X add-on for the Sega Genesis, Knuckles’ Chaotix actually looks great, lending smooth animation to its spin on classic Sonic stages and the franchise’s pseudo-3D bonus levels. It’s just that it’s spending all that increased power to lovingly animate characters like “Vector The Crocodile” and “Charmy Bee”—raising the horrifying possibility that somewhere, decades down the line, Sega might get around to making an Espio The Chameleon game with somehow even crappier accomplices in tow.

Daxter (2006)

Daxter

This reference wasn’t especially current in 2006, either, by the way.

Sony’s PSP handheld holds a special place in the pantheon of bizarro spin-off games: As the PlayStation company’s first foray into the low-power, innovation-demanding world of portable gaming, the little system played host to a lot of very odd spins on classic franchises. (If Konami ever wants to stop screwing around with re-releases of main series Metal Gear Solid games and get serious with a remake of the PSP’s card-based Metal Gear Ac!d titles, they’ve got our money.) On that score, 2006’s Daxter is actually fairly conservative: It ably recreates all the basic running, jumping, and “smacking stuff” beats of Naughty Dog’s Jak And Daxter games, serving as a bridge between the story of the first and second games. It also, maybe even more amazingly, manages to do all this while not making Max Casella’s title character—a weasel-esque schemer who usually handles the series’ motormouth duties while his buddy Jak does the monosyllabic heavy lifting—so irritating that you’d want to reach through the system’s then-state-of-the-art LCD screen to strangle him.

Spider-Man: Miles Morales (2020) Spider-Man: Miles Morales

Speaking of Sony tech showcases: The company was quick to tap another pinch-hitter to show off the power of its then-new PlayStation 5 hardware when the console launched back in 2020. (Although, given how massively popular Miles Morales has gotten in the 15 years since he debuted as a new take on Spider-Man over in Marvel’s Ultimate line, it’s more like Brooklyn’s Finest was dropping by to do the gigantic corporation a favor.) Set in between Insomniac’s open-world Marvel’s Spider-Man (which established this version of Miles as a trainee superhero under Peter Parker’s tutelage) and its 2023 sequel (which saw him take over New York-protecting duties on a more full-time basis), Miles Morales has many of the hallmarks of a sidekick game. It’s much shorter, for one thing, telling a more self-contained story about Miles coming to terms with both his past and future. It futzes with new mechanics, playing on this Spidey’s unique powers. (Most notably his electric Venom Blast). And, maybe most importantly, it keeps the series’ “main” hero, Peter, way the hell away from the action; after all, nobody needs a protagonist suddenly barging his way into a perfectly good sidekick adventure.

Ace Attorney Investigations: Miles Edgeworth (2009)Ace Attorney Investigations: Miles Edgeworth

Of all the characters highlighted here, none would bristle at the designation of “sidekick” more haughtily than Ace Attorney’s Miles Edgeworth, who would disdainfully remind anyone who asked that he is a celebrated state prosecutor, while main series hero Phoenix Wright is simply a lowly private defense attorney. (Who he occasionally deigns to help.) And yet, even more than Ace Attorney’s other assistant-focused spin-offs, the two Investigations games fit the “sidekick game” template best. Part of it is simply the perspective flip, as players watch Miles and his allies perform the government’s side of Capcom’s whacked-out take on a criminal justice system, trampling all over crime scenes (and using futuristic hologram tech of dubious provenance) to try to unravel mysteries. But there’s also a significant effort to change up the series’ occasionally rote “spot the contradiction” gameplay, one pointedly rooted in Miles’ character: Rather than the seat-of-the-pants Hail Mary’s that save the day in the Phoenix games, the much colder Edgeworth is all about logic and debate, engaging his opponents in behind-the-scenes conversations and interrogations to successfully smarm his way to the truth.

Secret Agent Clank (2008)Secret Agent Clank

Another PSP concession to the limits of small-scale gaming, Secret Agent Clank detaches its title character from Insomniac’s Ratchet And Clank series in service of sending him off on a run of fairly dull interplanetary James Bond riffs. (That being said, we should probably consider it a blessing that the game’s running, gunning, and gadgeting doesn’t confine itself to the pint-sized robot’s typical gameplay in the mothership titles, which usually involves awkward stealth sequences that serve as an unwanted break from roasting bad guys alive with the franchise’s innovative arsenal of weapons.) Shockingly, Secret Agent Clank violates one of the key precepts of the sidekick game genre: It includes a decent number of sequences where you play as usual protagonist Ratchet while he’s stuck in the prison Clank is trying to break him out of—possibly because not even Insomniac wanted to spend an entire game stuck as a tiny metal dweeb in a tux.

Crisis Core: Final Fantasy VII (2007)Crisis Core-Final Fantasy VII-Reunion

Square-Enix’s awkwardly titled “Compilation Of Final Fantasy VII” meta-series has a fair amount of spin-off games lodged inside it, many of them awkwardly spread out over the publisher’s various mobile game efforts. (Which hasn’t stopped Square from liberally using elements from those games—including characters from never-released-in-English mobile games like 2004’s Before Crisis—in its Final Fantasy VII Remake games, possibly in an effort to drive Western completionists insane.) It’s a blessing, then, that the best of the bunch is still relatively accessible: 2007’s Crisis Core, a prequel to the original FF7 that started life on the PSP and has now migrated to modern systems. Like many sidekick games, it’s a study in contrasts: Hero Zack Fair is a sunny, smiling dude where his eventual friend Cloud Strife is a taciturn grump; his gameplay, meanwhile, is compulsive hack-and-slash action as opposed to the original game’s more traditional RPG mechanics. (And, sure, you could argue that 2006 PlayStation 2 action title Dirge Of Cerberus, which focuses on one of Cloud’s party members, instead of a character from his shady backstory, might be a better fit for the “sidekick game” title—but that would involve acknowledging Dirge’s existence, something neither we, nor Square, seem especially inclined to do.)

Captain Toad: Treasure Tracker (2014)Captain Toad: Treasure Tracker

In hindsight, Nintendo’s WiiU system felt a bit like the sidekick game of consoles: Innovative, decidedly odd, and never quite in step with the times. Qualities that made the WiiU (with its built-in touch-screen and relatively low performance power) a footnote in Nintendo’s console history, though, made it a great showcase for games like Treasure Tracker, a Mario spin-off that began by stripping away that series’ most famous verb: Jumping. (Its title hero’s backpack is simply too stuffed with supplies and goodies to get off the ground, natch.) Receiving a trial run via a series of bonus levels in 2013’s Super Mario World 3D, the good Captain got his own full title the following year, navigating beautiful little diorama levels in search of treasures and veggies to hurl at foes. Like many sidekick games, Treasure Tracker is a celebration of the cool things that can come from embracing limitations: Captain Toad may not be able to cover whole landscapes in a single “WAHOO!”-ing triple jump, but his game is a lovely little dose of puzzling for players to relax with.

Resident Evil Gaiden (2001)Resident Evil Gaiden

Capcom’s Resident Evil franchise is something like 50 percent spin-off by volume at this point, as the series continues to accrue remakes, side stories, and the occasional oddball light gun game in abundance. One of its earliest experiments is still one of its most pure expressions of the sidekick game ethos, though, as 2001’s Gaiden tapped original Resident Evil zombie-hunting buddy Barry Burton for a stab at compressing the franchise’s undead-slaying gameplay down onto Nintendo’s teensy Game Boy Color. (Barry does eventually end up teaming up with series-regular protagonist Leon Kennedy, but there’s a lot of monster-infested cruise ship to get through before that meeting of the meatheads can occur.) There are some genuinely interesting ideas at play in Gaiden—most notably its combat system, which shifts from a very distant top-down look to a first-person perspective to maintain some semblance of horror, while also serving as the world’s most gore-soaked rhythm minigame—but sadly for Barry-heads, its story has since been ruled too strange even for Resident Evil’s nonsense-filled canon. (Some elements of the tale, including Barry’s starring role, and the presence of a young girl with the ability to sense monsters, would eventually be salvaged for 2015’s Resident Evil: Revelations 2.)

Dragon Quest Heroes: Rocket Slime (2006)Dragon Quest Heroes: Rocket Slime

Dragon Quest’s signature Slime monsters are some of the most iconic designs of creator Akira Toriyama’s legendary career, a less-is-more approach that quickly made the little goobers the googley-eyed mascots of the long-running RPG series. After letting players begin recruiting friendly Slimes in Dragon Quest IV (and then more robustly in V), the series finally answered the question of what they’d get up to without all these sword-toting humans around in 2006, with the answer turning out, against all odds, to be “waging surprisingly complicated tank battles with each other.” A Nintendo DS sequel to a Japan-only Game Boy Advance game, Rocket Slime might be the single weirdest game in the entire Dragon Quest franchise, as the heroic Rocket uses a magic flute to command his fellow Slimes in tank combat with an army of invading platypi. (No turn-based battles here: You’ll spend large chunks of your playing time running frenetically around in your tank’s interior, loading ammo—or yourself—into cannons to fire at your opponents.) Quick-moving and entirely unserious, it’s a joyous reminder that even gaming’s most traditional franchises can afford to cut loose and let their little weirdos take the reins every once in a while.

Freshly Picked Tingle’s Rosy Rupeeland (2006)Freshly-Plucked Tingle's Rosy Rupeeland

It’s not clear, exactly, what makes Tingle “freshly picked,” but it certainly sounds unwholesome. And we’re not just saying that that because this oddest of Zelda spin-offs—centered on a weirdo who became an unlikely fan favorite after selling actual hero Link some maps in 2000 Nintendo 64 title Majora’s Mask—begins with the 35-year-old fairy wannabe sitting around in his boxers,  literally scratching his ass. Honestly, everything about Tingle and his quest to reach a hedonistic Nirvana called Rupeeland is unsettling, from his perpetually rosy cheeks, to the overtly capitalistic nature of his trial, to the way he’s gifted a magical secretary who looks like a PG pin-up model… in a Tingle costume. Only released in Japan and Europe, Rosy Rupeeland may be the most extreme expression of the sidekick game mentality possible, tossing out almost everything that makes Zelda what it is in favor of letting its designers go incredibly deep on one strange little dude they somehow got obsessed with. The intensity of that conviction—that people really would play a game about an odd little pervert who floats around attached to a balloon, overcharging for cartography—is almost enough to make us wish that the game’s 2009 sequel, a riff on The Wizard Of Oz titled Ripened Tingle’s Balloon Trip Of Love, which horrifyingly puts a large amount of its focus on dating game elements, had managed to make it out of Japan. Almost.

 

 
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