Lorwyn Eclipsed struggles to stand out amid Magic's flood of releases

The latest Magic: The Gathering set returns to a beloved setting, but feels too similar to other recent expansions.

Lorwyn Eclipsed struggles to stand out amid Magic's flood of releases

For the first time since 2007, Magic: The Gathering has returned to the magical world of Lorwyn in Lorwyn Eclipsed, the first expansion in the packed list of Magic releases in 2026. It’s a place where fairies fly the skies and merfolk roam the waterways, and it’s also a gameplay environment full of complexity. The mix of these things has me high on the flavor and middling on everything else.

That original set in 2007 was a revelation for me, personally, as a player of Magic. I had gotten into the game just a few months earlier with the era-defining Time Spiral set, which took a look back on the then-complete history of Magic as a game, revisiting old ideas and game mechanics with a fresh coat of paint. After looking at the past, considering alternate presents, and entertaining potential futures, Lorwyn was a return to form for the game. Different fantasy species—elves, treefolk, elementals, and more—fought for dominance over the plane of Lorwyn, and then were swiftly plowed under by that same world undergoing a radical transformation into Shadowmoor, a dark, uncanny version of the same fairytale aesthetics (you can watch a music video about this if you want to learn more). These big, weird swings in the game’s aesthetics and ideas were also happening with significant gameplay changes, notably the creation of the Planeswalker card type.

All of this was astonishing to my then-young gamer brain, and even though I exited the game for a while after the original Lorwyn released, it has always held a special place in my heart. That’s been the case for many others as well, and so it was shocking that as recently as 2023 Magic designer Mark Rosewater was saying it was more likely than not that Magic would not be returning to one of their most original planes (although later that year they teased this set’s release).

That’s a lot of setup to answer the question “is Lorwyn Eclipsed good or not?”, but truthfully I don’t think it is possible to understand this set without first having the sense that for long-time fans of the game there is an immense amount of anticipation for these cards. Just as importantly, players who have entered the game in the (gulp) nearly 20 years since the original release have seen the echoes of this set all around the game they enjoy, either in the concepts like Planeswalkers, the strong top-down theming of sets like Duskmourne and Bloomburrow, or the cards that continue to be played in many formats (like Thoughtseize or Ponder). Lorwyn, and its gameplay, looms large over the game of Magic: The Gathering.

The short answer is that the gameplay with these new cards is pretty good. Lorwyn Eclipsed positions itself as a razor’s edge version of the Lorwyn ideal: you put cards that share a type together, and you watch them synergize with each other. If you want to play with merfolk, you slap a bunch of them together, start tapping them to either attack your opponent or convoke bigger creatures, and then watch your board position get bigger while your opponent’s life total gets smaller. If you want to play an elemental deck, you put them all together and find ways to generate a lot of mana so that you can attack with massive damage. 

At this point in my Magic career, I mostly play limited formats on Magic Arena. Limited is all about opening new cards, assembling decks with just those cards, and playing against other people doing the same. As you can tell from what I wrote above, Lorwyn Eclipsed is geared toward a limited format more than some other sets are, if only because the synergies between cards are right on the surface—giants go with giants, elves go with elves, and so on. If you don’t have enough of a particular species, you can look for other combos that exist within the various mechanics shared among many colors, which Wizards of the Coast informs you about.

However, there’s a tension in this set around these synergies, because it’s clear that the team at WOTC realizes that just jamming a bunch of elves together in a deck is not really playable design. If that worked, there’d be no skill, just a measure of who could collect the most of the same creature type. There are a couple gameplay mechanics that seem designed specifically to intervene at the level of player skill in Lorwyn Eclipsed. Blight asks you to put -1/-1 counters on your own creatures, making them weaker in exchange for a big benefit like drawing cards or destroying your opponents’ creatures; vivid rewards players for playing cards of different colors of Magic, asking players to take risks with how many colors they add to a deck and therefore making it harder to accrue the resources to play those cards. Both of these mechanics are very interesting to me as a veteran player, but they are absolutely traps for newer players, who are encouraged by both of them to make the game harder on themselves to make them work. I have watched many Arena players in the past few days lose games because they flew too close to the sun with both of these mechanics, and I wonder if that was the intended goal from WOTC or if this is simply something that shook out. Knowing when to take a risk in a game of Magic, especially if you’re playing one of the many best-of-one formats on Arena, requires confidence in your skills and your knowledge. Like the station mechanic from Edge of Eternities, I think it is often hard to know when to lean into vivid or blight decks, and I wonder what the long tail of opinion on them will be.

In the realm of constructed play, which are formats where you build decks on your own outside of the game and then come to combat each other, Lorwyn Eclipsed seems to offer all of the regular incremental change that Magic is generally known for. Cards like High Perfect Morcant and Hexing Squelcher—a strong elf and a little freaky goblin, respectively—look like they’re fun to play with and can create strong build-around decks that offer a slightly different flavor than what the Standard format has offered recently. Commander, which is a massively popular format of Magic play, also has a lot of cards that are geared toward it in this set—the mana-accelerating Lavaleaper and the graveyard-reanimating Bloodline Bidding have stuck out to me already, and I’m sure the legends and typal roleplayers in this set have someone, somewhere, drooling.

Lorwyn Eclipsed, like all Magic sets, has a hard task in front of it. It needs to be pleasing to someone who is experiencing the game for the first time through these cards. It also needs, to some degree, to please me, a withered old man who remembers 2007, the year that the first Michael Bay Transformers film was released. 

After several dozen games and quite a few drafts, and a solid look through the card list to see what I might want to add to my deck collection, I think that Lorwyn Eclipsed suffers from the accelerated release pace of Magic today. It hits a nostalgia marker for me—I love to see the kithkin and the specific fairies from this plane—but the gameplay washes over me like the last several have. I am not having any more or less fun than I was with Edge of Eternities, or the recent Arena Cube, or (presumably) the next six sets that are releasing this year. 2025 was a year of explosive expansion for Magic, given that their Final Fantasy set is the best-selling Magic set of all time, and yet I experienced it as a year of mostly same-y gameplay and sloppy ups and downs that ended in a number of high-profile bans to make constructed play more bearable in several formats.

Lorwyn Eclipsed is fun for what it is, and I’ll admit that I have enjoyed looking at the art, reading the set story, and seeing the muppeting promotion as much as I have playing the actual game. If you like elves and goblins, Eclipsed is a place where you might want to spend some time. But if jamming merfolk together isn’t something that gets you inherently excited, you might not find this expansion to be all that electrifying.

 
Join the discussion...
Keep scrolling for more great stories.