Marvel’s Avengers has a story so good, it’s almost worth playing Marvel’s Avengers to see it

We can’t imagine it’s intentional, but Square Enix’s new blockbuster action RPG Marvel’s Avengers has a lot in common with its primary villain, Advanced Idea Mechanics mastermind George Tarleton. (Marvel nerds will know him better as big-headed science baddie M.O.D.O.K., though the game tragically never manages to work the “Mental Organism Designed Only For Killing” acronym into its actual text.) Like Tarleton—who, at least initially, seems to genuinely want to save the world from the mistakes that lead to half of San Francisco being blown to hell in the game’s prologue—there’s the core of something good, maybe even wonderful, lurking in the heart of this take on Earth’s mightiest heroes. But the parallels also run deeper, and darker, because—just like Tarleton—whatever goodness Avengers possesses eventually finds itself buried under a mountain of bad ideas, ill intentions, and mistakes, leaving the result as little more than a ruined, bloated mess.
The good is apparent and abundant from the jump, and embodied nowhere better than in the game’s handling of its central character: Avengers fangirl (and eventual member) Kamala Khan—a.k.a., the magnificent Ms. Marvel. Given that Kamala has become one of Marvel Comics’ most beloved characters in the years since her introduction back in 2013, it’s not surprising that developer Crystal Dynamics would use her as an entry point for a new Avengers game. But the writers also grasp why Kamala has become so beloved: her possession of a sincere love of superheroes that matches what so many real-world fans bring to these characters already. Kamala believes in heroes like Captain America, Thor, and Black Widow. She’s inspired to make the world better by their example. And when she has the chance to suddenly catapult herself into their ranks, she doesn’t just accept the burden of great power/responsibility/etc.: She has an absolute blast while doing so.
Avengers cements itself as Kamala’s story from its opening moments, with a fantastic sequence that sees her younger self wander through the festivities of Avengers Day—a celebration of superherodom she earned entry to as a finalist in a fan fiction contest, for her groundbreaking work The Avengers Vs. The Sewer Lizards. (You can read through the fic inside the game itself, and it is, unambiguously, a masterwork.) More than a tutorial on the game’s basic movement mechanics, this opening mission is a lesson on its entire ethos: When Kamala finds herself confronted by older bullies, she steels her nerve by quoting Captain America’s “You move” speech (itself paraphrased from an old Mark Twain line). When Cap overhears and compliments her for her bravery, it tells us as much about this version of the iconic character as it does about Kamala herself. And that’s exactly what makes Ms. Marvel so vital to this story—one that often drills, sometimes brutally, into the failings and weaknesses of its title characters: She never stops seeing the heroes in them, even when they’ve lost that clarity themselves. This opening sequence, sans superpowers, high-flying battles, or anything more dramatic than watching a young girl be tongue-tied while trading banter with the god of thunder, does more to sell the game’s premise and promise than any number of world-breaking battles could. And, unfortunately, it also sells it better than any of those more ostensibly exciting features actually end up doing.
Because the problems with actually playing Marvel’s Avengers crop up pretty damn fast, too—pretty much from the moment you get your hands on the Avengers themselves. We talked a bit, in our write-up of the game’s beta, about how strangely unsatisfying and lacking in weight its take on superhero combat can be. This varies from character to character—Thor acquits himself well, hurling his hammer across the battlefield and striking enemies with a meaty thunk, while Iron Man feels barely present at all—but fighting through the waves (and waves, and waves) of largely identical robot enemies that Avengers throws at you in every mission rarely rises above being a chaotic chore. (Someone in the game’s design team really seems to love making players waste time hurling rocks at stationary turrets, and we’d love a sincere answer as to why that could possibly be.) Even ignoring all the bugs, glitches, and outright typos we ran into in our pre-release play, the core battle mechanics of Marvel’s Avengers just feel sloppy. You’re supposed to feel like the planet’s most elite fighting force. In practice, you spend most of your time jamming buttons, flailing at foes, and just sort of generally hoping for the best.