Neill Blomkamp Discusses His Live-Action Anthem Short
Later this week EA will release Conviction, a live-action short film set in the world of Bioware’s upcoming shooter Anthem. It’s not unusual for games to arrive with ads that imagine them as big-budget movies, but most of those aren’t made by Oscar-nominated filmmakers. Conviction, though, is the work of Neill Blomkamp, whose first full-length feature, 2009’s District 9, was nominated for Best Picture and Best Adapted Screenplay. He’s a director who’s proven he can underpin special effects-heavy sci-fi films with the real human stakes that drive successful drama, and that shines through even in the brief three-minute running time of Conviction.
The Vancouver-based Blomkamp has been attached to some of the biggest properties in Hollywood, from a scrapped Alien film that would’ve brought Sigourney Weaver back as Ripley, to an upcoming Robocop continuation that aims to pick up where Paul Verhoeven left off. Although he’s not especially into videogames (“I think the only games I really participate in playing would be like first-person shooters, to just wind down some evening,” he tells us), Blomkamp was immediately interested when EA came to him with the Anthem offer.
Bioware’s a studio known for its focus on storytelling, so Blomkamp worked with them to capture the right tone and look for Conviction. “I sat down with Bioware in Edmonton and spent an entire day with them walking me through all of the history of [Anthem] and all the designs and the mythology of everything that they’ve come up with,” he says. “And then I kind of went away for a couple of months and I wrote a couple of things. I wrote something that I thought was far longer than what we would be able to shoot, so that we could edit that down and it would feel like a trailer for a film. I would send it to Bioware and then the guys at Bioware would be like ‘90% of this is cool but we have issues with these three things,’ whatever they might be. ‘They violate THIS in the mythology.’ So I would go and adjust that. And that was kind of a process. So it was creative and fun and not that restrictive.”
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