Nintendo 64 classic Goldeneye almost never got its license to kill

We suspect an entire generation of video game nerds owe their current-day carpal tunnel syndromes to the countless hours spent stiffly gripping their Nintendo 64 controllers while their so-called “friends” proceeded to handily kick their asses in Goldeneye multiplayer. Even if you still can’t quite forgive those those shit-talking buddies of yours, it’s hard to place much blame on the video game itself, which is still considered a groundbreaking masterpiece for the medium.
Still unknown to most folks, however, is just how unlikely a success story the N64 first-person shooter was with fans. Luckily, the YouTubers at Hodges U released a mini-doc last month exploring the unlikely history and massive success of Nintendo 64's revolutionary Goldeneye video game. The 007 film tie-in may be an undisputed cornerstone of gaming history nowadays, but back in 1995, no one except a group of low-level developers within Britain’s Rareware Studios (up until then really only known for Donkey Kong Country) had any interest in even attempting the project. What’s more, the game was based on an unreleased reboot of the spy franchise, required hardware not even available to the public yet, and somehow hit markets over two years after Pierce Brosnan made his big screen Bond debut.