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Perfect Tides: Station to Station explores seasons of love, hate, depression, and ennui

Getting older (but not wiser) with the sequel to 2022's point-and-click adventure.

Perfect Tides: Station to Station explores seasons of love, hate, depression, and ennui

No one tells you that there is a trick to feeling the existential dread of being lost in life. That trick lies in cities. By putting yourself in an environment that lends itself to a certain purposeful sense of being lost, you can romanticize it. To wander a city is to turn yourself into an explorer, an observer of something greater, something that beats with a palpable magic that might impart some of itself onto you. That wandering is intrinsic to those with a creative disposition. Virginia Woolf haunted the winter streets of London, writing that “to escape is the greatest of pleasures.” Meanwhile Mara Whitefish, protagonist of Perfect Tides: Station to Station, haunts the streets of the Big City through all seasons.

Station to Station re-introduces us to Mara in 2003, now a college student pursuing writing. Three years have passed since we last saw her in 2022’s Perfect Tides, which chronicled one angsty and cringe-filled year of her high school life on the small island of Perfect Tides in four seasonal chapters. As we embark on another four seasons, Mara may be older but she’s none the wiser.

In some ways, the narrative conceit of Station to Station is a harder sell than its predecessor. While developer Three Bees (led by Octopus Pie creator Meredith Gran) was rightfully lauded for the honesty with which it portrayed the crushing anxiety of high school life in the early internet age, there is an inherent nostalgia that players imbued into the experience based on their own memories of what in many ways is the last time of innocence before “real life” catches up with us. It’s less likely Station to Station will draw out that same sense of nostalgia—which is to its benefit, as it’s a much more somber (and yes, still honest) experience because of that.

Mara believes that living in the Big City (yes, it’s New York) as a writer trying to make “things” happen will make everything come together. Yet most of her days are spent working at the school library, writing assignments at the last minute (something I would never do, why would you even think that), getting high with friends, and having terrible relationships with men.

Perfect Tides: Station to Station

All of this takes the form of a much more aimless (roughly eight hour) experience than 2022’s Perfect Tides. This is still a point-and-click adventure but things have been simplified. There are far fewer puzzles and interaction is done largely through collecting a list of topics that you can then discuss with the people around you. Fair warning, these are mostly art students, so conversations may be a little eye-roll inducing—but that is, in fact, the point. I wish I could say I didn’t have any conversations like that in college but if I wanted that to be the truth I’d have to come down with a case of selective memory loss first. Yet even in all the posturing at big ideas, a kernel of something unpretentious and universally true always comes out.

Sometimes the most interesting takeaways come in description text for the world. As in its predecessor, just being curious enough to click on Mara’s environment will reward fascinating tidbits. That ethos is taken one further with the ability to read books in the world and discuss them with your friends. When read, Mara will give a little monologue about her takeaways. It replicates the constant inundation of new information that occurs in college, and you might actually learn something about Karl Marx, the punk scene in New York, or Ursula K. Le Guin. It rewards curiosity.

The closest thing to a goal in Station to Station are the handful of writing assignments Mara is given. Writing these involves picking a primary and secondary topic, which Mara will be more educated on depending on how much you’ve discussed them with people. The more you learn the more Mara’s brain literally takes shape, as each topic is rendered as an evolving 3D object in her mind. Of course you could also just blow off your assignments.

Much like its predecessor, there is no real presence of traditional dramatic tension or structure. Mara just wanders through the seasons from place to place, party to party. Still, she has a hard time living in the present. In the first game Mara was squarely focused on what was to come next; in Station to Station that is still true but now Mara also looks back on what was. In typical college fashion Mara seeks to minimize everything that we as players helped her through in high school.

While talking to a “serious” writer, she demeans her fan fiction. When she does come face to face with people from that time of her life she tries to separate who she is now from who she was then. It’s made worse by a constant worrying that she will not make it as a writer in the future, which only seeks to distract from taking advantage of the bubble of college life. “You realize that you are also a part of this,” narration states to Mara almost too late into her troubles. “You do not need to long for it from the outside.” 

What will Mara think three years removed from Station to Station? Will she long for these moments or discard them from her personal narrative like she tries to do with her high school self? As a player we are afforded the convenient ability to be in the moment even if Mara can’t be. This lets us revel in the beautiful things that come out of Station to Station‘s relative mundanity. Particular highlights include a duo of musical moments better left to experience yourself.

Gran’s writing is what makes all of this emotion work. None of it is presented with any overt emphasis on what you should be taking away from it; there is no romanticism here, only an almost cold documentarian lens. “Maybe someday it won’t be so clouded,” Mara says in contemplation to a friend; “You can just remember things, and think about them, and let them go.” If there is a lesson in Perfect Tides: Station to Station, this is it. All you need to reach that “someday” is distance. That distance is also something Gran clearly has (both Perfect Tides games are semi-autobiographical) and it often makes Station to Station feel sharper in its execution than even Octopus Pie.

Perfect Tides: Station to Station, aptly, feels like a more mature evolution on what came before. By stripping away even more of a sense of purpose it puts us into the shoes of someone lost in so many ways. And while the more melancholic presentation of this period of Mara’s life shelters it from easy nostalgia, it makes it even more impactful. 

And what of Mara? Once winter arrives, what is Mara left with after a year of haunting the streets? Truthfully not much is gained. She does, however, eventually have some good sex. And I’d take that over Woolf’s lead pencil any day.

Perfect Tides: Station to Station


Perfect Tides: Station to Station was developed and published by Three Bees. Our review is based on the PC version. It’s also available for Mac.

 
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