Readers head back to the island and reminisce about Myst

Mysty-eyed
This week marked the return of Special Topics In Gameology, our occasional miniseries feature. This time, we’re talking about empty spaces in games, and John Teti covered the lonely worlds of Myst and Riven in our first essay. Considering how popular Myst was, it should come as no surprise that there was quite a bit of reminiscing going on in the comments. Enkidum talked about the game’s ability to draw a player in:
Myst was probably the first time where I became consciously aware of the potential of video games. I rented it not too long after it first came out and explored the first island a bit. I was utterly lost by one of the earliest puzzles. (I think it was trying to open the door to the underground chamber.) I looked up an online guide (they existed, even back then) and figured out what I was missing, and I think I had to consult it once more for the star chamber thing. Other than that, I spent 5-10 hours a day during the week that I’d rented it immersed in its world.
I had played games for as long before, but I’d never had the experience of being transported into the game in the way that I had with a great novel. There was a world to Myst, one that followed its own internal logic in a coherent manner. This world had narrative elements, but I had to allow or encourage them to unfold myself. As John says, the silence and contemplative space allowed me the chance to ponder whatever I wanted to ponder, whether it was the view from some lookout, or the mechanics of a gear puzzle.
Thyasianman mentioned how the emptiness of Myst’s world was creepy for a kid (and for a lot of adults, I’d imagine). This reminded The_Helmaroc_King of another, sillier game that spooked him as a youngster:
I don’t remember Myst scaring me as a kid, but I do remember being scared by another point-and-click game from around the same era: Are You Afraid Of The Dark? The Tale Of Orpheo’s Curse was based on a Canadian horror anthology for kids. The game was probably goofy as heck, but I would have been under 10 years old at the time. There was some story about a magician and a wax museum of some kind. The last thing I remember about it is being “chased” by an animated skeleton. There must’ve been something about the musical cues, because I never went back to the game after that.
The game was framed as a campfire story, which was the same setup for the show. You were a new (nameless, faceless) member of the group, and characters from the show would tell you that you were ending the story wrong if you got a bad ending.
Dot Dot Dot provided video evidence of this game’s existence, and somehow, it’s even cornier than it sounds: