Too much desert power? Reckoning with Dune: Part Two in 4DX
Should you see Denis Villeneuve's sci-fi epic in a theater where it feels like you're actually riding a sandworm? We have mixed feelings.

Dune: Part Two is really, really popular right now, and for good reason. The worms are really big and Austin Butler is really bald, among other things. But while people scramble for 70mm IMAX tickets like warring factions on the planet Arrakis, there is an alternate route for those who don’t want to see Denis Villeneuve’s sweeping epic for the first time in regular old digital. The film is also offered in 4DX, a technology-rich new experience from Regal Cinemas featuring “more than 20 effects” that range from dramatic chair motion to fog machines, strobe lights, squirting water, and more. It’s… a lot.
But is Dune: Part Two in 4DX immersive or annoying? The A.V. Club’s Saloni Gajjar and Emma Keates went to find out, and, well, we were about as split as the Fremen in Part One on whether or not to allow Paul and Jessica into their lives. Should you incorporate this bold new experience into your moviegoing rotation? Read on to find out if 4DX is right for you.
Emma Keates: To get started, how would you sum up your Dune: Part Two 4DX experience in just a few words?
Saloni Gajjar: To be honest, I thought it was fucking brilliant. Talk about having an immersive movie-viewing experience, huh? It was kind of the perfect movie for 4DX, in my opinion.
EK: I hated every minute of it, to be completely honest. To me, it felt like seeing a movie in an actively crashing plane, or while experiencing a localized, 2.5-hour, magnitude 7 earthquake. And there was no off button if you changed your mind! I totally see how it could be appealing but it was definitely not for me.
SG: That’s exactly why it worked for me. The seats shake violently every damn time a ship lands on the sand, when characters are fighting, or when the camera is slowly moving across the desert. It made me really get into it. It was ridiculous, sure, but the film is so visually stunning. The intense movement felt like it was transporting me to Arrakis.
It’s an almost unreal way to watch a film. But no director, DOP, actor, or anyone else envisions their audience holding on to their popcorn for dear life while enjoying their work, so the criticism is also fair.
EK: For me, it was mostly really distracting. The movement of the seats was funny at the very beginning. I found myself laughing for all the wrong reasons, even if there were some surprisingly comedic moments in the film itself. By the end, it was just frustrating. I found myself filled with dread every time someone took out a knife or boarded a spaceship, and I didn’t want to be! The action sequences were way too cool and well thought out to be supplemented like that. I spent most of the movie dreaming about seeing it again in a seat that wasn’t actively attacking me.
SG: I was sitting next to you so I could tell when you were bracing yourself for said attack.