Still Life
You're Victoria McPherson, a plucky FBI agent assigned to the case of your life: a grisly series of murders that's left a trail of five bodies, and scant clues to the killer's identity. The clock is running, as the sixth victim will probably materialize soon, but it's Christmastime and you've promised to cook Dad a batch of delicious gingerbread cookies. If you fail to decipher the cryptic recipe, not only will more people presumably die, but you'll be stuck in the kitchen for the rest of your life. Such are the existential quandaries posed by Still Life, a stylish investigative thriller that combines C.S.I.-style detective work with the advanced puzzle-solving of genre favorites like Myst and Riven. The puzzles vary in sophistication, acting as miniature firewalls between one point in the story and the next. Some are pertinent to the investigation, as when you collect evidence or prepare a fake ID so you can infiltrate an exclusive club, but others are just random busywork. If you can't figure out how to get your boss a cup of coffee, the case is stalled.
Meticulously composed and lighted–which in some respects means sacrificing playability for atmosphere–Still Life opens in contemporary Chicago, where Victoria examines the latest in a quintet of gruesomely eviscerated prostitutes. Flummoxed by the case, Victoria retreats to her father's house for Christmas and discovers a trunk containing old files belonging to her grandfather, Gus McPherson, a private eye who investigated a startlingly similar case in Prague 75 years earlier. Cutting between the two time periods, which dovetail elegantly in their parallel storylines, you play both Victoria and Gus as they poke around the moody urban landscapes and solve various brainteasers.