A Way Out’s prison-break story shanks itself before it can even make it out of the yard

The best thing you can say about the cooperative nature of Hazelight Studios’ new digital revenge thriller, A Way Out, is that it ensures you’ll always have someone else there to help you cope. A game so beholden to its jailbird movie roots that it shamelessly and haphazardly lifts scenes from The Shawshank Redemption…

Marvel Vs. Capcom: Infinite epitomizes the simple pleasure of pushing buttons

No matter how good games get at telling poignant stories or expressing eye-opening personal experiences, there’s a more primal underlying truth from which they’ll always benefit: It’s really fucking fun to push buttons and make cool stuff happen on a TV screen. Few series exemplify that simple axiom like Marvel Vs.…

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The Wind Waker-inspired island world of Rime is a beautiful puzzle worth solving

The titular sailor from Samuel Taylor Coleridge’s Rime Of The Ancient Mariner was forced to wear a murdered albatross around his neck as an ever-present reminder of the sin we are all chained to. The unnamed hero of Rime, developer Tequila Works’ latest title, isn’t forced to do anything as literal as sport a dead sea…

Nioh’s brutal swordplay is exhilarating, when it isn’t stabbing itself in the foot

The first thing people are going to try to tell you about Nioh is that it’s hard, and they’ll be right. There’s a cult of difficulty that’s grown up around the brand of stat-heavy, slow-paced action combat that Team Ninja’s new samurai game traffics in, one that’s been liberally encouraged by both its own marketers…