Don’t be afraid of The Last Of Us Part II’s violence

Earlier this week, Sony held a press conference during the Paris Games Week trade show. If you follow games, you’re intimately familiar with what ensued: a lot of blue lights, a handful of enthusiastically delivered sales notes from a charisma-less executive in an ill-fitting suit, and a series of short trailers and…

The end is the beginning: 17 characters who found a fresh start in the apocalypse

A pompous, awkward, acne-spotted 16-year-old, Harold Lauder is one of the few immune to the superflu that wipes out 98 percent of humanity in Stephen King’s post-apocalyptic masterwork. But while others mourn the dead, Harold revels in the demise of his bullies and naysayers. The end of the world means the end of his…

Home sweet wasteland: 7 perfectly livable post-apocalyptic communities

As Matt Gerardi noted in his review this week, the nuke-ravaged world of Fallout 4 places a greater emphasis than ever on community—a point that Matt extends in the first entry below. Fallout 4 is part of a long tradition in games where indefatigable survivors carve out a tiny slice of heaven in a world sent to hell.…

Do you have any unfinished games you can’t bring yourself to give up on?

Welcome back to AVQ&A (Gameological edition), where we throw out a question for discussion among the staff and readers. Consider this a prompt to compare notes on your interface with games, to reveal your embarrassing tastes and experiences, and to ponder how our diverse lives all led us to convene here together. Got…

What women in ’70s slasher films tell us about women in games today

In her 1992 book Men, Women, And Chain Saws: Gender In The Modern Horror Film, film academic Carol Clover noted that at the peak of slasher films’ popularity in the late ’70s and early ’80s, they presented an intriguing shift in gender representation on screen. More strong female characters were being pushed to the…

What game has truly terrified you?

Welcome back to AVQ&A (Gameological edition), where we throw out a question for discussion among the staff and readers. Consider this a prompt to compare notes on your interface with pop culture, to reveal your embarrassing tastes and experiences, and to ponder how our diverse lives all led us to convene here…

Which games don’t need a sequel?

Welcome back to AVQ&A (Gameological edition), where we throw out a question for discussion among the staff and readers. Consider this a prompt to compare notes on your interface with pop culture, to reveal your embarrassing tastes and experiences, and to ponder how our diverse lives all led us to convene here…

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