Wanted: Weapons Of Fate
It’s time for yet another videogame based on a movie that’s based on a comic book. All that’s missing from this now-familiar digression is the theme-park ride and the 44-ounce souvenir plastic cup. Wanted: Weapons Of Fate executive producer Pete Wanat has been quoted as saying that if Wanted the movie and Wanted the comic copulated, the game would be the result. Unfortunately, the comic and the movie are far from model parents, so it’s no surprise that Weapons Of Fate doesn’t do much to better the family name.
As nerd-assassin Wesley Gibson, who’s cool under pressure while also in need of several hundred atomic wedgies, your job is to find cover near various shipping crates and patiently wait for your enemies to poke their heads out so you can shoot them. You’ll gain new powers along the way, like the ability to curve bullets (novel) or move in slow-motion while targeting multiple enemies (less novel). Propane tanks painted fire-engine red are generously scattered about each level—incongruously, even in the crumbling French church.