A premise alone can’t carry a game, even if “octopus con man” is the premise

Ryan Smith returns to The Digest today to discuss Octodad: Dadliest Catch. Ryan and I, like a number of other games critics, have been seeing Octodad in various forms for some time—at trade shows, in online teaser videos, and so on. We were looking forward to playing this game to see how the game’s goofy premise panned out when it was asked to carry a full-length quest. (Well, more or less full-length, depending on what that term means to you. It’s much longer than a demo, at least.) We were disappointed by the final product, but we still think the idea is inspired, and in the video we discuss the other directions it could still take.