An A.V. Club staffer embarks on a quest to not suck at shooters
Week one
Alex: I’ve set up the Xbox One here in a conference room at A.V. Club HQ, so that Ryan and I will have a large screen on which to play. I bust out Destiny from its package and quickly scan the booklet as I boot up the console. This was poor planning on my part. First, an update to the system’s software takes about an hour, so it’s still going when Ryan arrives. Then, I try to fire up Destiny, failing to consider the amount of time that’s apparently required to install the game, even though we’re playing it from a disc.
On the plus side, this gives Ryan time to explain the game to me. He’s pretty vague on the details of the story. Something about an interstellar traveler who comes to a post-apocalyptic Earth, where those of us in the last free city help to fight aliens attempting to destroy us. Yadda yadda—some British guy talking at you a lot. [Eh, close enough for Destiny. —ed.] This vagueness is my first clue that the solo side of Destiny is pretty incidental to Ryan. He wants to get me up to par on multiplayer, the mode that he and most other FPS players, I’m starting to realize, consider the true value of games like this. Not many people (that he knows of, anyway) play Call Of Duty or Destiny for the built-in story. No, it’s for the fun of competitive play. It suddenly clicks with me why so many people who love sports also love playing first-person shooters. There’s a similar appeal at work.
I ask Ryan how he intends to teach me and gauge my progress. He’s very clear: The hell with the narrative side of Destiny—he wants to get me into multiplayer competition. The more he explains it, the more reasonable it seems. After all, it’s the best way to measure my progress going forward. We can track my stats, and by measuring my kill-to-death ratio, he’ll be able to see my (hopefully) gradual improvement. This sounds exciting. It’ll be like I’m bringing him home weekly report cards! As a severely nerdy overachiever in school, he is finally speaking my language.
Speaking of speaking my language, holy cow is the minutiae of Destiny a wormhole of specialized knowledge. I’ve always equated fantasy sports leagues with Dungeons & Dragons, for the simple reason that they both require an enjoyment of statistics and highly regimented rules. It turns out, Destiny has more types of unlockable armor than you can shake a Golden Gun at. It takes a solid half-hour for Ryan to walk me through the basics of the game, from the mechanics of the controller to the vast amount of rewards, gear, and accouterments to be gained from fighting aliens. After realizing there’s more than seven different kinds of armor for your forearm alone, I resolve to take a closer look at it later. Besides, I don’t need to memorize all that stuff, do I?
We both agree the best thing to do today, then, would be for me to quickly run through the tutorial level, and then go straight into a multiplayer match, so Ryan can watch me and get a sense of where I’m at, skill-wise. I find I’m looking forward to giving him a chance to see me in action, at least in all the ways other than actually firing a weapon. I manage to get through the tutorial level with barely a single death; maybe this won’t be as hard as I thought! Fire up the multiplayer competition!
Ryan: I assumed I’d need to teach my nephew in the ways of three-point turns and parallel parking during his first hands-on driving lesson, but it didn’t occur to me that he’d need a more elementary education. But after he awkwardly fumbled with the steering wheel and slammed on the brake and the accelerator with both feet, I realized I’d need to strip every action involved in driving a car down to the basics.
It’s easy to take complex physical skills learned long ago for granted. Once you’ve repeated a task enough that you no longer consciously think about it, you often forget that you didn’t absorb that knowledge through osmosis. This was something I was reminded of again while instructing Alex in our initial Shooter Tutor session. I’ve been playing first-person shooters for two decades, almost as long as I’ve been driving a car, so holding down the left trigger on the controller to aim down sights or tapping the X button to reload during downtime are things I do on instinct.