pm_article_index_cnt: 4095
pm_article_index_cnt: SELECT
ID,
post_title,
post_date,
lead_img_url,
permalink,
co_authors,
rating,
article_category
FROM pm_article_index
WHERE 1=1
AND MATCH(article_category) AGAINST('+|games|' IN BOOLEAN MODE)
AND article_type = '|features|'
ORDER BY post_date DESC
LIMIT 108 OFFSET 3564
Axiom Verge ’s love of glitches makes it more than just a Metroid lookalike
By Matt Gerardi June 24, 2014 | 2:00pm
IndiE3 Postscript: Weighing the Alternative
By Cameron Kunzelman, Austin Walker June 24, 2014 | 12:00pm
Evolve ratchets up the tension between man and monster
By Ryan Smith June 24, 2014 | 5:00am
Adventures in Matchmaking: The Myth of the Trench in Dota 2
By Suriel Vazquez June 23, 2014 | 11:14am
It’s the Genesis vs. the Super NES all over again
By Matt Gerardi June 20, 2014 | 6:30pm
Is a slow start a dealbreaker for games?
By Matt Gerardi June 20, 2014 | 5:00am
We clean out our E3 notebook with turkey legs and dancing unicorns
By Ryan Smith June 19, 2014 | 4:00pm
Ninja-demon Batman: 8 character ripoffs in ’80s Japanese games
By John Teti, Anthony John Agnello, Joe Keiser, Matt Gerardi June 18, 2014 | 5:00am
The future will be strapped on: Testing wearable tech at E3
By Ryan Smith June 17, 2014 | 5:00am
Rebuilding Old Worlds In Mario Kart 8
By Brendan Keogh June 16, 2014 | 2:30pm
Nintendo finally escapes last place on our E3 murder scoreboard
By John Teti June 14, 2014 | 7:30pm
Mortal Kombat X ’s lead designer mulls a dedicated “summon Kitana” button
By Matt Gerardi June 14, 2014 | 7:00pm
Sony challenges Microsoft’s proud record of E3 slaughter
By John Teti June 13, 2014 | 6:30pm
Fru ’s body-twisting fun proves less is more when it comes to Kinect games
By Ryan Smith June 13, 2014 | 6:00pm
Middle-Earth: Shadow Of Mordor explores the social dynamics of orcs
By Matt Gerardi June 13, 2014 | 4:00pm
Never Alone ’s designer wants to send players to meet Alaska’s native people
By Ryan Smith June 13, 2014 | 3:00pm
What E3 game do you wish you could play right now?
By Matt Gerardi June 13, 2014 | 5:30am
The first Dragonlance novels gave Dungeons & Dragons a new dimension
By Jason Heller June 13, 2014 | 5:00am
Metal Gear Solid V mixes the deadly serious with the downright silly
By Ryan Smith June 13, 2014 | 5:00am
Rollers Of The Realm is an unholy but promising alliance of RPGs and pinball
By Ryan Smith June 12, 2014 | 8:30pm
Apotheon ’s director tells us what happens when Zeus gets slappy
By Matt Gerardi June 12, 2014 | 7:00pm
The designer of Not A Hero says an “infinite punch” bug might be a feature
By Matt Gerardi June 12, 2014 | 3:00pm
The Murder Report returns to tally Microsoft’s E3 body count
By John Teti June 12, 2014 | 5:00am
Harmonix’s John Drake wants to send music lovers back in time for just $1,000
By Matt Gerardi June 11, 2014 | 9:00pm
The creator of Lifeless Planet wishes he could give players an extra thumb
By Ryan Smith June 11, 2014 | 7:00pm
Using Mario for evil is all too tempting in Mario Maker
By Matt Gerardi June 11, 2014 | 5:00pm
At E3, Microsoft tried to get players to fall back in love with them
By Ryan Smith June 11, 2014 | 5:00am
IndiE3: Building the Antihype
By Cameron Kunzelman June 10, 2014 | 1:00pm
New Mirror’s Edge 2 footage showcases “a girl who actually tattooed her eye”
By John Teti June 9, 2014 | 8:35pm
A Q&A With The Designer of the First LGBT Computer Game
By Luke Winkie June 9, 2014 | 11:00am
Readers share Final Fantasy memories, and we reveal our E3 questionnaire
By Matt Gerardi June 6, 2014 | 5:00pm
A lapsed video game fan discovers the lasting power of muscle memory
By John Teti June 6, 2014 | 5:00am
Do you have “gateway games” that make you want to play other games?
By Anthony John Agnello, Matt Gerardi, Derrick Sanskrit, Samantha Nelson, Sam Barsanti June 5, 2014 | 5:00pm
Why Modern Games Can't Hack It
By Patrick Lindsey June 5, 2014 | 12:32pm
On Colonialism and the Far Cry 4 Promo Art
By Gita Jackson June 4, 2014 | 2:30pm
Final Fantasy VI explores human pain through its shattered geography
By Anthony John Agnello June 4, 2014 | 5:00am
What should we ask game developers at E3?
By Matt Gerardi June 3, 2014 | 5:00pm
The Tijuana Panthers On California Games and T&C Surf Designs
By Phil Shaheen June 3, 2014 | 9:00am
Murdered: Soul Suspect makes ghost cigarettes a thing
By Matt Gerardi June 3, 2014 | 5:00am
Our readers have some bones to pick with Watch Dogs
By Matt Gerardi May 30, 2014 | 5:00pm
Hyper Mode: Help the Rich Get Richer by Streaming Games on Twitch
By Maddy Myers May 30, 2014 | 8:00am
Nintendo never got the Game Boy Advance hardware quite right
By Matt Gerardi May 30, 2014 | 5:00am
Chicago’s top Skee-Ball club is like a bowling league but with more puns
By Samantha Nelson May 29, 2014 | 5:00am
In Watch Dogs, Women Are Just Victims And Plot Points
By Cameron Kunzelman May 28, 2014 | 11:00am
Screw heroism—these board games let you play the villain against your friends
By Samantha Nelson May 27, 2014 | 5:00pm
Watch Dogs: What The Year's Biggest Game Learned From Smartphones
By Garrett Martin May 27, 2014 | 3:00pm
A reader breaks down exactly why Metroid: Other M is such a disaster
By Matt Gerardi May 23, 2014 | 5:00pm
Is it important to pace yourself when you play huge games?
By John Teti May 23, 2014 | 5:00am
Win a PC Copy of Transistor
By Garrett Martin May 22, 2014 | 9:00am
Batman: Arkham Knight promises to turn Gotham into “city of fear,” as if it isn’t already
By John Teti May 21, 2014 | 7:08pm
Wolfenstein Rocks! The Fake German Rock of Wolfenstein: The New Order
By Garrett Martin, Carli Velocci May 21, 2014 | 9:15am
The isolation of Metroid Prime reflects its hero’s sense of loss
By Nick Wanserski May 21, 2014 | 5:00am
What Videogames Teach Us About World War II
By Reid McCarter May 19, 2014 | 6:30pm
Readers debate the sense and nonsense of Elizabeth’s arc in BioShock Infinite
By Matt Gerardi May 16, 2014 | 5:00pm
When mastering a game makes it less fun
By Matt Gerardi May 16, 2014 | 5:00am
Sawbuck Gamer celebrates the hardworking mice and dogs of the world
By John Teti, Drew Toal, Matt Kodner, Derrick Sanskrit May 15, 2014 | 5:00am
The Xbox One / Kinect Split: Why It Was Inevitable, And What Happens Next
By Garrett Martin May 14, 2014 | 1:45pm
Why Reason Magazine is Wrong About Games and Libertarianism
By Jill Scharr May 13, 2014 | 9:00am
BioShock Infinite: Burial At Sea fixes the series’ most important character
By Sam Barsanti May 13, 2014 | 5:00am
A comic anthology, an autobiography, and viking bowling
By Becca James, Ignatiy Vishnevetsky, Sonia Saraiya May 10, 2014 | 5:00am
Is it okay for Wolfenstein to turn Nazis into cartoons?
By Matt Gerardi May 9, 2014 | 5:00pm
The Chicago of Watch Dogs vs. The Chicago of Reality
By Gita Jackson May 9, 2014 | 11:22am
Digging up the odd obscurities in the NES catalog
By John Teti May 9, 2014 | 5:00am
What game would you speedrun?
By John Teti, Anthony John Agnello, Matt Gerardi, Derrick Sanskrit, Sam Barsanti May 8, 2014 | 5:00am
Gone Home ’s barren mansion doesn’t need monsters to unnerve you
By Drew Toal May 7, 2014 | 5:00am
Watch Dogs is almost here at long last, and Mario Kart returns
By Matt Gerardi May 6, 2014 | 5:00am
Readers remember crappy Atari games that weren’t E.T.
By Matt Gerardi May 2, 2014 | 6:00pm
Broforce: Bad Politics and Worse Satire
By Nicholas Milanes May 2, 2014 | 9:00am
Visiting the world of live action vampire role-playing
By Matt Gerardi May 2, 2014 | 5:00am
Escape Goat 2 ranks among the top goat-themed games of 2014
By John Teti May 1, 2014 | 5:00pm
InFamous: Second Son hides glimmers of new ideas amid its pretty visuals
By John Teti April 30, 2014 | 5:00am
South Park: The Stick Of Truth breaks the curse of the tie-in video game
By John Teti April 29, 2014 | 5:00am
Gameological readers explain the decline of wacky sports games
By Matt Gerardi April 25, 2014 | 5:30pm
Nintendo is recapturing its experimental spirit
By Matt Gerardi April 25, 2014 | 5:00am
There’s hidden beauty in abandoned World Of Warcraft cities
By Samantha Nelson April 24, 2014 | 5:00pm
Travel and Videogames: Missing Play in Beijing
By Lu-Hai Liang April 24, 2014 | 2:30pm
It’s time for EA to make sports games that don’t act like real sports
By Anthony John Agnello April 23, 2014 | 5:00am
Vogue-Like: This Season In Wearable Dreck
By Lana Polansky April 21, 2014 | 2:30pm
Readers weigh in on the Zelda series’ darker moments
By Matt Gerardi April 18, 2014 | 4:30pm
What’s the best tabletop game for only two players?
By Emily St. James April 18, 2014 | 5:00am
Our cheap-game roundup wages war with planes, trains, and space-horses
By Matt Gerardi, Matt Kodner, Derrick Sanskrit, Emily St. James, Matthew Crowley April 17, 2014 | 5:00pm
When Zelda traded heroism for the murky morality of dreams
By Anthony John Agnello April 15, 2014 | 5:00am
Readers head back to the island and reminisce about Myst
By Matt Gerardi April 11, 2014 | 5:00pm
This Weekend, the Different Games Conference Comes to NYC—and UStream
By Todd Harper April 11, 2014 | 10:29am
The original Mario Kart ’s Rainbow Road inspired awe despite its rough edges
By John Teti April 11, 2014 | 5:00am
Which games don’t need a sequel?
By Steve Heisler, Drew Toal, Joe Keiser, Anthony John Agnello, Sam Barsanti, Derrick Sanskrit, Matt Kodner, John Teti April 10, 2014 | 5:00am
The Violent Sexism of Metal Gear Solid V
By Cameron Kunzelman April 9, 2014 | 12:00pm
Myst uses emptiness to calm you; its sequel uses emptiness to provoke you
By John Teti April 9, 2014 | 5:00am
Readers construct a war narrative from the Mushroom Kingdom’s front lines
By Matt Gerardi April 4, 2014 | 5:00pm
The Oculus VR Purchase Proves That Facebook is Google Now
By Josh Engen April 4, 2014 | 11:30am
Checking in with our Elder Scrolls Online field correspondent
By Matt Gerardi April 4, 2014 | 4:00am
Max Payne 3 provides catharsis for a Jersey kid who’s sick of the ridicule
By Drew Toal April 3, 2014 | 5:00am
There’s magic in my eyes: 12 dubious explanations for x-ray vision in games
By Joe Keiser, Anthony John Agnello, Samantha Nelson, Sam Barsanti, Matt Gerardi, John Teti April 2, 2014 | 5:00am
Goat Simulator might have started as a joke, but now it’s all too real
By Drew Toal April 1, 2014 | 5:00am
Maddy Myers and Samantha Allen on Manveer Heir's GDC Talk
By Maddy Myers, Samantha Allen March 31, 2014 | 5:45pm
Hyper Mode: GDC Diaries, Part Two
By Maddy Myers March 31, 2014 | 10:45am
Gameological readers spice up Monopoly
By Matt Gerardi March 28, 2014 | 6:00pm
Hyper Mode: GDC Diaries, Part One
By Maddy Myers March 28, 2014 | 9:30am
Kick off the weekend with outtakes from The Digest
By John Teti March 28, 2014 | 5:00am
The Yawhg is a Choose Your Own Adventure story with great production values
By John Teti March 27, 2014 | 5:00pm
The Seattle Sound of Infamous: Second Son
By Garrett Martin March 27, 2014 | 2:00pm
We nitpick the hell out of the ho-hum Thief reboot
By John Teti March 26, 2014 | 5:00pm
The cheerful nihilism of Jazzpunk is its own reward
By John Teti March 25, 2014 | 5:00am
GDC 2014: Virtual Reality and Irrational Exuberance
By Garrett Martin March 24, 2014 | 3:30pm
Readers take humanity’s side in X-Men ’s mutant-human divide
By Matt Gerardi March 21, 2014 | 5:00pm
What’s it like to review a game as hard and secretive as Dark Souls II ?
By Matt Gerardi March 21, 2014 | 5:00am
IndieCade East: The Sundance of Videogames?
By Joe Bernardi March 19, 2014 | 12:00pm
The Bachelor video game simulates the most miserable parts of dating
By Steve Heisler March 19, 2014 | 4:00am