Readers weigh in on the Zelda series’ darker moments

A Terrible Fate
This week, Anthony John Agnello brought us a meditation on the questionable morality of Link’s quest in The Legend Of Zelda: Link’s Awakening. This prompted some commenters to start reflecting on the moodier, more thoughtful moments in the Zelda series. The Intense Man shared some thoughts on Majora’ Mask:
Majora’s Mask is my favorite Zelda because it’s a deeply sad and human game. Just seeing how each person in Clock Town copes with the end of the world, knowing that they can’t really escape, is very touching. It’s sort of like an Nintendo 64 take on Camus’ The Plague, in which loads of people are trapped in a city as a deadly sickness takes over and a lot of people slowly come to terms with the fact they’re doomed.
But then there are the smaller moments, like the tear falling from the Moon’s eye at the beginning or how the Giants sing the “Oath To Order” less like a triumphant anthem and more like a crying moan or the way Majora imagines itself as this Happy Mask Salesman/Skull Kid hybrid on the Moon, alone and desperate.
Most of the sidequests in the game are less random fetch quests and more about listening to people tell their stories. You help them find love and cope with loss or accept a mask from them so that their legacy can live on through it. There’s a lot of stuff I love about that game, but I play it mainly as a collection of short stories about people (and other creatures) trying to struggle against a universe that seems to have it out for them.
Keeping on the Majora’s Mask train of thought, Mr. Martini linked us to a video that proposes a pretty compelling theory about what’s actually going on in that game:
And getting back to the Zelda originally at hand, Col. Roy Campbell provided a short but incisive reading of Link’s Awakening’s final battle:
I always loved the final boss of this game. It starts pulling nightmares from Link’s mind in a last-ditch effort to psychologically batter him. The inclusion of Agahnim and Ganon’s shadows also lets us peek into Link’s psyche. He’s still thinking about all these horrific things he’s witnessed in previous games. He has to live with all this stuff long after we’ve finish playing.