Never Alone’s designer wants to send players to meet Alaska’s native people
Last week, we asked Gameological readers to submit questions that we could pose to developers on the E3 2014 show floor. We picked four of our favorites (and carried over one from last year’s batch); those questions constitute The Gameological Questionnaire.
Michael Gi is a designer of Never Alone, a cooperative puzzle game from Upper One Games. The small studio claims that this is the United States’ first-ever game by a development company owned and operated by indigenous people. Inspired by the real folklore of the Iñupiaq people in Alaska, Never Alone stars a young female character named Nuna and a fox companion as they attempt to escape an all-consuming blizzard in the harsh Arctic north.
The A.V. Club: If you had the power to add an extra button to the controller that served a single function specific to your game, what would it do?
Michael Gi: Probably something related to spirits, the spirit world. We haven’t talked too much about it, but it’s a big part of the Iñupiaq culture, the spirit world and everything involved. So probably something related to that. I’d probably have to think about that some more for an exact answer.