CoComelon production company to start using AI to produce mind-numbing content

A report from 404 Media lays out Moonbug Entertainment's newfangled policy.

CoComelon production company to start using AI to produce mind-numbing content

CoComelon, the wibbly-wobbly YouTube phenomenon that turns toddlers into frothing monsters whenever it’s shut off and has made parents into unlikely media critics, is pivoting its content mill production toward AI, according to an in-depth report from tech vertical 404 Media

This new policy from Moonbug Entertainment, the makers of CoComelon and Blippi, among other candy-colored, children-targeted inanities, exists internally in the form of the “Studio AI Bible,” a handy how-to for artists generating content for audiences who wouldn’t notice any subsequent depreciation anyway, so what difference does it make? Per Jason Koebler reporting for 404, Moonbug’s shift in production policy suggests that the company is in the “initial stages of experimenting with AI” to produce its future content, and has installed “several guardrails” to avoid any copyright entanglements that will inevitably arise from that use as they continue to make retina-burning vids of tots singing public-domain nursery rhymes. 

And yet Moonbug’s AI pivot won’t remove the indelible human touch that’s made many parents’ daily streaming lives so eye-twitchingly intolerable. “Like many media companies, we’re exploring how AI tools can support our creative and production teams. Today, generative AI is not used in episodes of our content,” a Moonbug spokesperson said in the report. “Our core principle is that AI should assist the artist, not be the artist. Our guidelines prohibit AI from originating key creative elements such as new characters, core storylines and song lyrics, and require substantial human creative input. 

“Everything we produce—whether they incorporate AI-assisted elements or not—goes through our human-led creative and quality-control process, including frame-by-frame human eyeball review, and rounds of iterations and notes from our creative and production teams.” While making sure the glassy-eyed emptiness of its characters remains consistent is essential, it’s just as important to keep a few flesh-ployees behind the scenes to give the company plausible deniability when it comes to any copyright hiccups that might occur when artists use AI for such things as “ideation, scripting, storyboarding, design, and animation.” 

Still, Moonbug’s new policy currently forbids its employees from overusing AI, as in instances where changes to a voice actor’s performance are on the table (at least without “checking with Legal”), or generating new characters whole-pixel. Artists are allowed to generate only “generic” elements like background filler, furniture, and clothing, or to “create 3D turnarounds from existing human-created 2D characters.” From the Bible: “The [AI] assets must be processed by an artist (eg over-painted, tweaked) to ensure human in loop. All new characters should be human created (unless have had approval for specific IPs). Props—if we are creating something unique and to be heavily featured in the series e.g. the Clubhouse—it must be human-created. All franchise-specific worlds should be human-created (unless intended to be generic).”  

This pivot comes after Moonbug signed a deal with Disney+ in May 2025, the streamer that had previously been kicking around the idea of letting its users add their ungodly AI-generated contributions to the platform. How this new policy has affected the production of CoComelon: The Movie, which stars managerially-challenged Superman star Nicholas Hoult and releases in February 2027, remains to be seen. 

 
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