Crackdown
Following a dream that's at least as old as Robocop, the gang-ridden city in Crackdown has turned to a new kind of policeman: genetically rewired, utterly anonymous, and easily replaced, the new Agents have the brainless brawn to take back the city. In the open sandbox of Pacific City, you'll chase down gang members, and each stunt and shootout makes you more powerful. In no time, you're jumping 60 feet in the air, scaling giant buildings, and throwing trucks off bridges. If only they'd thrown in invisibility or laser-beam vision, this would be a spectacular superhero game.
Crackdown nails the violence of a gang-warfare game, but somehow feels underdeveloped. The designers have built an immersive city that's great when the bullets are flying, but empties out when the action's over. The panoramic views from the rooftops don't make up for how faceless it looks at street level, and aside from the better boss fortresses, it's missing the subtle "ah-hah" moments that give you reason to linger.