Demon’s Souls
Into the era of accessible games, Demon’s Souls charges like an armored knight facing down a horde of ghouls. It relies on conventions that game design was supposed to have abandoned long ago, and unabashedly rejects the casual player. But it’s unfair to peg it as a brutal slog designed for old-schoolers. Though the plot is inscrutable high-fantasy stuff, the game world’s central premise is inventive. Play as a lone warrior from among 10 different classes hunting demons to attain their souls, the world’s currency. The twist? Death—which players must embrace as maddeningly frequent—isn’t permanent. Instead, dead heroes are relegated to the Nexus, a limbo that connects the game’s five massive worlds, from whence they must return as ghosts and reclaim their physical bodies.