Does Destiny 2 solve the original game’s storytelling woes?
The Great Destiny Debate
This week, Clayton Purdom kicked off his multi-part review of Destiny 2. He covered a ton of ground in this first entry, including most of the main story missions and the nitty-gritty of the game’s aesthetic and world. Down in the comments, the discussion turned, as it always seems to, toward the series’ struggle to communicate its story and mythology. Drinking With Skeletons is still very turned off by Bungie’s approach:
Honestly, what I most want from Destiny is just a commitment to its mythology. What is the Traveler? Why should we care? It has such wishy-washy writing that follows the blueprint of solid storytelling while excising as much specifics as possible. You get the sensation of following a narrative, but at the end, you haven’t learned much of anything. It reminds me a bit of the writing in Failbetter’s Fallen London universe, but in those games, the vagueness always leads to more specificity. They never outline what The Game is, for instance, but there are storylines that lead you deeper and deeper into it so that you do, eventually, develop an understanding of what is going on pulled from context clues and your own experiences. Destiny’s writing, however, keeps you at arms length, never rising above being the thinnest excuse to shoot more enemies and get more loot.
The perfect example is The City. It’s the last city on Earth, the home of the Guardians, the last bastion of the once-mighty human empire, and now it is occupied by a race of authoritarian aliens. And I don’t care. I never got to walk the streets of The City. There was never any discussion of its government or non-Guardian citizens. No talk about what living in the shadow of the Traveler—which, according to Destiny 2, seems to be a risk for bleeding impossible space-magic into the surrounding environment—is like. It is a Thing, blessed with Proper Noun status, but it might as well be called The MacGuffin, as Bungie can’t be bothered to build a world that calls players to inhabit it.
BarryBillericay found a little more to love in Destiny 2’s story:
This becomes spoilery, so if that’s something you care about with Destiny, then don’t read anymore until you’ve finished with the main story missions.
The story is a bit threadbare, even if it is streets ahead of Destiny, but I found it did bring up some interesting points as it explores (well, “explores” is a bit strong; don’t want to oversell it) the motivation of Ghaul’s attack. The quality of the Traveler’s light is not strained on those he bestows it on, but he ain’t exactly spreading it around. Why did the Traveller choose to give the Light only to humanity? Why only to specific humans, i.e. Guardians? What does it mean to be a Guardian? Ghaul is told devotion, self-sacrifice, and death. But try as he might (and again, it’s really glossed over), he cannot earn the Light, and so ultimately tries to take it by force. Ikora reminds us in one of the side Adventure missions that we cannot know why or with whom the Traveler decides to grace with privilege, oops, I mean Light.