Fable II
The
working title for the first Fable was "Project Ego," and the name still applies to
the sequel, except that the "ego" belongs to the game's auteur, Peter Molyneux. Fable II delivers
a rich fantasy world, and Molyneux wants you to love it as much as he does.
Were you moved by the personal history he gave you? Do you find the people of
Albion charmingly English, or easily subjugated? And what did you think of the
dog, your constant companion in the game and the feature Molyneux is most eager
for you to see? Isn't he cute? Don't you want to take care of him?
Fable
II follows
closely in the action-RPG style of the original Fable, but this time,
accessibility was Molyneux's key goal, which makes Fable II easier and less engaging
than its predecessor. Rather than going from zero to hero, you feel formidable
from the get-go. The tactical decisions that shape your character—do you
invest in your physique, or specialize in magic?—are just a matter of
personal preference, and some challenges from the last game (like wooing a
spouse) are much easier, presumably because Molyneux wants to make sure you try
them.