Forza Motorsport
Screaming down a twisty road with your hands on the wheel of a sleek, well-tuned 400-horsepower supercar, your hair on fire, and your ass hanging over the edge should be a lot of fun. Thing is, if you're not rich as David Letterman or talented as Danica Patrick, you'll need video games to do it. And if you're the type of intense, intelligent car nerd who says "at the limits of mechanical adhesion and suspension travel" instead of "hair on fire and ass hanging over the edge," what you want is a realistic, adjustable, and challenging driving simulator. And the problem with that is that driving simulators have traditionally emphasized achievement over enjoyment, forcing you to shave those critical two-tenths of a lap off your time in order to advance to the next class or get the Pro-Am license or earn yet another Nissan Skyline. In short, what should be a lot of fun quickly turns into a weird combination of driver's ed, thumb-pump, and self-flagellation.
Forza Motorsport will certainly give the hardcore auto aficionado sore thumbs, but they won't care. In this Xbox-only jewel, racing is always fun. Starting with a lowly Focus, or similar, is fun. Working toward earning all 230 cars is fun, tuning them is fun, trying to finish in the points in spite of heavy and ugly-looking damage affecting your handling is fun. Best of all, nothing is the kind of fun that wears off quickly due to being too easy, since driver aids can be selectively switched off if you're just steamrollering everyone across all the game's widely varied tracks. You can even train up a "Drivatar," a computer driver with all your strengths and bad habits, to race the events you'd rather not, which sounds odd but turns out to be fun. And unlike in some motor-sports simulators, Ferraris are included—forza, indeed.