Undead, not fun-dead: A brief history of the playable zombie in video games
Inspired by Halloween—and recent zombie brawler Stupid Never Dies—we walk you through the joys of joining the undead horde.
Zombie Nation (Screenshot: NES), Stubbs The Zombie (Image: THQ Nordic), Stupid Never Dies (Image: GPTRACK50/Sega). Game Theory badge by Nick Wanserski.
The zombie is the perpetually disrespected cannon fodder of the monster world: Lumbering, shuffling, and subject to endless indignities, like getting traffic cones stuck on his head, being stuck on literal leashes, or being turned into ironic photo fodder by photojournalist video game “heroes.” Pity this sad, dead man: The hapless grunt who exists, more often than not, to be the first thing a protagonist kills—often on the way to gunning down thousands, if not hundreds of thousands, of his brain-hungry ilk. Slow, stupid, and almost always presented as threatening only when organized into an accidental horde, the zombie has a crap lot in unlife. Which makes me ask, on this spookiest of Saturdays: Has there ever been a video game that’s really done these poor rotting saps justice? Is there a game that’s ever made playing as a zombie actually fun?
This question comes to mind primarily courtesy of new action game Stupid Never Dies, the first effort from new studio GPTRACK50, freshly minted home base for long-time Capcom producer Hiroyuki Kobayashi. (Whose credits include such horror-adjacent pit stops as Dino Crisis—the franchise that dares to ask whether velociraptors can be as scary as zombies— and a handful of Resident Evil games.) I take no great pleasure in reporting that I don’t actually like Stupid Never Dies very much, at least in its opening hours. Although the script—which centers on a hapless undead chump named Davy, who embarks on an absurd multiverse adventure to revive a girl he had a “love at first glimpse of her frozen corpse” experience with—is certainly energetic enough, it’s also got a high-volume, “Isn’t this all so wonderfully wacky?!” tone that I usually associate with perpetually exhausting game designers like Suda51. (What’s that? I start my levels by flushing myself down a sci-fi toilet? Oh, video games.)
Worse, Stupid’s gameplay suffers, ironically, from an overwhelming glut of ideas, causing its metaphorical belly to distend like a we’re-not-using-the-zed-word that’s spent too much time grazing at the all-you-can-eat people buffet. The core idea—of doing repeated roguelike runs while using Davy’s omnivorous abilities to Monster Mash your way into other abominable forms, like a Werewolf or Harpy, is solid enough. But it also quickly reveals that this is one of those games that thinks players will thrill to the idea of being offered an upgrade that provides a five-percent increase to attack damage done with a left-handed claw hammer on a Tuesday.
To put it another way: For a game about playing a guy so dumb his brain literally doesn’t work, it’s certainly happy to throw a lot of numbers at you. Worst of all, the gameplay you get out of all this system overload never feels especially zombie-esque—given that you try to spend as little time in Davy’s default form as you can, because all he can do in it is swipe at enemies and puke—or all that fun. It’s hard to imagine this as the game that helps fulfill a player’s secret undead dreams.