Hellboy: Science Of Evil
God Of War and its terrific sequel didn't invent the
third-person action genre, but it perfected it to such a degree that all future
third-person action games are now measured against it. While manipulating the
lumbering Hellboy around his game world—steel-toed boots, right hand made
of glowing concrete, pink tail poking out from his raincoat—don't be
surprised if you wind up daydreaming about the bald, angry Kratos and his far
superior games.
Hellboy: Science Of Evil gets off to a
molasses-slow start. Early enemies are pint-sized gremlins who don't threaten
so much as annoy. The game's rhythm will be familiar to even the most casual
gamers: fight through a series of low-level enemies, fight a boss character,
rinse, repeat. The developers attempt to change up the formula with a few
non-puzzling puzzles—example: light these lamps to open that locked
gate—but those only slow down the draggy action even further. Controls
are sluggish. The game's plot is a series of thin excuses to have Hellboy hit a
bunch of creatures with his concrete hand. Things do look up a bit when you
encounter a chain-wielding gorilla around the three-hour mark, but even
hardcore fans of the comics and movies will have their patience tested by this
woefully sub-par experience.