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As If Millions Of Voices Suddenly Cried Out
I don’t know if you heard, but the past week was Star Wars Week here on The A.V. Club. And despite some unique challenges it has brought upon reading and linking to comments (I was just as surprised as you), Keyboard Geniuses rolls on. As part of Gameological’s theme week contributions, Anthony John Agnello stopped by to remember the endings of Star Wars: Knights Of The Old Republic. Now, KOTOR famously allows you to determine which side of the Force, light or dark, your character will land on, and Anthony argues, it uses more entertaining characters and Force powers to tempt you toward the dark until it all culminates in two drastically different endings. Down in the comments, JD recommended the very specific path to experiencing KOTOR’s best story:
If you are playing as anything other than a light side female, you are getting the least nuanced story.
Light-side male: You were a great hero. You and your bro turned evil trying to rid the galaxy of war because the star forge is pure evil. Some hot girl saves you and redeems you by giving you a reset. As a light-side male, you bang said girl, redeem her from the dark side with your love, and then kick Darth Malak’s ass.
Dark-side male: You remember what war made you into. Then you choose to bang the hot evil chick and take over the Galaxy. It’s hardly nuanced.
As a light-side female some of your choices include: being betrayed by your close male partner over jealousy of your ability/career; romancing a man who’s wife you were responsible for killing and then saving the life of his son who has turned to the dark side; seeing your protégé captured and turned to the dark side just as you were then having to redeem her not with your magic D but with a nuanced argument as to why being good is worthwhile. And by offering her redemption, you achieve your own, or you’ll have to kill her because she is beyond saving. Getting that conversation right is tough.
Any mention of KOTOR would be incomplete without fans of KOTOR II: The Sith Lords praising the Obsidian Entertainment-developed sequel. Anthony mentioned that the original starts to toy with the idea of the Jedi not being the be-all-end-all force of good in the universe, but ~Swinton points out Obsidian took this much further:
I’m going to be That Guy and say that KOTOR2‘s handling of the Force and critique of the Jedi was much stronger than the original’s. I actually wrote about it for Unwinnable, though the bulk of it lies behind a paywall.
Thing is, the sort of simple space-opera adventure that comprises the original trilogy was perfect for BioWare, but muddling with Force mythology/ethics was what Chris Avellone (overrated as I think he tends to be) was born for. KOTOR2 was something like a sober, realistic depiction of how war permanently damages people and societies, but with Jedi and Sith and interstellar travel slathered on it. In the original, the Jedi are pretty cavalier, if you think about it. In KOTOR2, they are thoroughly outed as ivory-tower hypocrites and become villains in the story.