Fallen Order comes from developer Respawn, and more than anything it proves that the studio is one of the top talents in the video game industry today. Before this, Respawn made Apex Legends and the Titanfall games, and it was founded by the original creators of Call Of Duty 4: Modern Warfare. Fallen Order is the team’s first third-person action game and its first game with any sort of dedicated melee component (all of those aforementioned games are first-person shooters). It’s a testament to how good Respawn is that a game completely unlike anything it has done before—beyond the fact that both Cal and the Titanfall pilots can wall-run—works as well as Fallen Order does. That being said, sometimes Fallen Order does not work.

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Let’s be clear: Talking about technical issues in a video game is boring. There’s not much room for nuance, and it’s easy to dip into dramatic hyperbole that makes minor annoyances sound like game-breaking bugs. Fallen Order has a lot of minor annoyances, but very few of them feel game-breaking. In fact, the vast majority are the sort of hiccups that probably could’ve or would’ve been ironed out if the game had been granted a little more development time—we don’t know for sure, but it seems incredibly likely that EA and Disney politely requested that Fallen Order be on store shelves before Rise Of Skywalker hits theaters. The character models occasionally look awful on a base game console (as in, not a high-powered Xbox One X or PS4 Pro), and some enemies and bosses are prone to getting stuck in T-poses—which is when a character gets frozen in an unanimated neutral pose. There are some clipping issues with floors and walls from time to time, there’s noticeable texture pop-in (especially when swapping between Cal’s clothing options or when rushing into a new area), and the load times after dying can take even longer than when flying to a new planet or starting up the game for the first time.

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The game also has some basic design issues, most clearly in a series of truly terrible slide sequences that the developers were clearly much more enamored with than they should’ve been. Clearly we’ve learned nothing since the Nintendo 64 days, or else someone at Respawn would’ve pointed out that sticking players on a fast-moving patch of ice and requiring precise maneuvering and jumping at complex angles is the worst. One planet in particular is littered with slides, but they’re also Fallen Order’s go-to way to get Cal between far-off zones on most of the planets you visit. They seem like a side-effect of Respawn’s relative inexperience in this kind of game, but that’s no excuse.

The bugs are ugly and the slides are a nightmare, but they don’t hold Fallen Order back as much they could have. Lightsaber combat is rarely as fun or interesting as it is in this game, and the plot hits some tragic notes that the bigger Star Wars stories tend to skip over—the Jedi Purge got a sorrowful montage in Revenge Of The Sith and the Rebels cartoon dealt with Jedi having to hide who they are, but this is one of the first times a mainstream piece of modern Star Wars canon has emphasized just how horrifying it was for the Good Guys to suddenly realize they had been totally played and that the Bad Guys had already won. It took a long time, but EA finally figured out how to put the Star Wars rights to good use.