Konami needs to remember that there’s way more to Hudson than Bomberman
Super Bomberman Collection offers just a small taste of what made Hudson such a great studio.
Images: Konami
Sometimes you just need to blow things up. That’s what gets you in the door with Bomberman, the Hudson Soft video game series that dates back to 1983. What keeps you playing is the interplay between its mazes and your explosions: the deliberation of when and where to plant a bomb, either to clear away a brick or to take out an enemy, and how to avoid its blast radius so it doesn’t take you out, too. Although not puzzles in a traditional sense—there are always many “solutions” to any level, even if they all boil down to bombing everything that moves—Bomberman levels require strategy, patience, and quick calculation to complete, in addition to basic video game reflexes. It’s the kind of cocktail that can turn a game from a diversion into an obsession—a “just one more” road straight to sleep deprivation. And then the multiplayer, a delirious romp to blow your friends to smithereens, gives it an almost endless shelf life.
That’s been the foundation of Bomberman since 1983, across a plethora of systems and consoles, throughout all the changes that have rocked the video game industry during its existence. And although a certain type of player will always associate Bomberman with the TurboGrafx-16 (or, as it was known in Japan, PC Engine)—a system designed by the same company that made Bomberman games, Hudson Soft, and which enjoyed a period of great popularity in Japan and cult status in the U.S, in the late ‘80s and early ‘90s—the series is probably best known in America for its releases on Nintendo hardware, and particularly the Super Nintendo. Super Bomberman Collection, a new release by Konami (who bought Hudson in 2011), gathers together five of those SNES games, including three never-before released in the U.S., and they’re just as immediately enchanting and hard to put down as they were three decades ago. (It also includes two games made for the NES / Famicom as a bonus.) It’s so good that it once again raises the same question as every other new Bomberman game or collection: When is Konami going to do more with all the other great Hudson games that it owns?