Mario Kart 8 is the best Mario Kart ever
Half of Mario Kart 8’s race courses are inspired by tracks from past entries in the series, going all the way back to the original 1992 Super Mario Kart. Taken by itself, this detail might be cause for concern. It suggests that Mario Kart 8, like too many Nintendo games of the past decade, leans on nostalgia for its appeal. And it does, but it’s not that simple. There are different kinds of Nintendo nostalgia. There’s a superficial yearning for games of the past, the sort of warm fuzziness that might produce, say, a loving rendition of Zelda’s Link on DeviantArt. That sentiment is harmless fun among fans, but it’s more disappointing when Nintendo relies on it to sell empty rehashes like New Super Mario Bros. 2 in 2012.
Nostalgia doesn’t have to be so shallow, though. I’m sure many people have revisited a beloved game from their youth and discovered new layers that they didn’t see before—like the way that Metroid’s opening screen wordlessly teaches you the rules of its world or the ephemeral beauty of Kuribo’s Shoe in Super Mario Bros. 3. Because it often takes time to perceive the subtleties of a work, nostalgia can deepen rather than cheapen the past. Mario Kart 8 is informed by this more fulfilling sort of nostalgia: the kind that seeks to go deeper. The developers clearly studied their predecessors’ work to get a nuanced understanding of track design, competitive balance, and racing rhythm. The result is a sequel that refines Mario Kart with grace and attention to detail—a game that relies partly on fandom but nonetheless shines on its own merits.
As mentioned above, Mario Kart 8 follows longstanding tradition by including a mix of new and “retro” tracks. The distinction isn’t that important in practice. The throwback courses feel as vibrant as this installments originals, and they’re all gorgeous. This game puts the lie to the idea that Wii U titles are crippled by weak graphics hardware: Mario Kart 8 looks better than anything I’ve seen yet on the Xbox One or the PlayStation 4. Even in the slowest, easiest mode—50cc—the close quarters of the Twisted Mansion track create an exciting sensation of speed. And when the Cloudtop Cruise course twists upward into a raging thunderhead, it feels like an ascension into racing Valhalla.
Cloudtop Cruise is one of many levels to include anti-gravity sections, which make their debut in Mario Kart 8. Your racer’s wheels retract so that you can hover through spiraling stretches of track that ignore the rules of earthbound track design. At first, this feature doesn’t have the wow factor you might expect, because your vehicle doesn’t move much differently in anti-grav mode. But once I was familiar enough with each level to take in the whole screen as I drove—rather than fixating on my character—I appreciated the dizzy thrill of the game’s departures from terra firma.