Pragmata finds gaming's future in its recent past
Capcom's new sci-fi action game always pulls just short of being too much.
Images: Capcom
Games: Are they back? Expect to hear that question asked a lot about Pragmata, the new sci-fi actioner from Capcom that ignores many of the current trends of this beleaguered industry and reaches back to the not-too-distant past for inspiration. It’s not live-service, it’s not online at all, and you play it all by yourself, with the resolution of its story and the sheer fun of playing it the only rewards—which all makes it feel more like a game from 2011 than 2026. If the graphics were duller and more washed out it could be some dusty old Xbox 360 or PlayStation 3 chestnut—something along the lines of Vanquish or Binary Domain, more-than-competent midlisters that don’t do anything poorly and do just enough interesting things well to develop a cult following. Pragmata‘s so enamored with that seventh-generation era that it’s even a “dad game” along the lines of Bioshock Infinite or The Last Of Us, focusing on an ersatz father-daughter relationship between a guy with a gun and a young girl on her own. It might seem a little early to get nostalgic for gaming circa Obama’s second term, but it makes sense: The single-player, story-driven console games that made up the lion’s share of the medium back then have felt endangered for years, and the ultimate failure of the live-service “forever game” model once perfected by Fortnite (coupled with the spiraling costs of consoles and games) threatens to leave the entire business on the verge of a crash.
Pragmata arrives as if preserved in amber, a relic from a time when games wouldn’t just disappear after a month if they weren’t successful—one that was only 13 years ago yet feels decades gone. Even its most timely design decision—enemies respawn whenever you rest up and save your game at your trusty safe space, a la Dark Souls—is one that first saw mainstream popularity in the early ’10s. No, it’s not going to fix what’s ailing games right now; no single game could. All Pragmata needs is to be the best possible version of itself, and it gets pretty damn close. Pragmata is one of the rare games to drive us to revisit levels to scrounge up all of their loot and hidden objects, to make us want to play through all optional challenges and immediately start up New Game Plus after the credits rolled. It’s so committed to its old school buzz that the final boss fight is an anticlimactic dud with a totally different control scheme than the rest of the game. This is what games used to be.

Pragmata reaches its potential through unique combat that adroitly balances two very different systems, a story rooted in contemporary fears about AI and machination replacing humans that blossoms into genuine emotion, and consistently accomplished presentation that prevents any lulls or noticeable dips in quality. It confidently evinces a sheer, reliable competence that remains hard to find in big budget games like this, and maintains it until the end.
